World Creator 2025.2

New Features
Fluvial Advection / Color Erosion Simulate rain and rivers washing colors across your terrain for natural, realistic weathering. To activate this feature, you must use a gradient material and apply a gradient distribution (e.g. height gradient). Then add the Smear effect to see the results. In World Creator's main menu, check the Color Erosion Sample under Samples.
Layered Noise Distribution Add irregular, organic noise distribution patterns to break up uniform coloring and make your terrain look naturally detailed. It is located inside the Noise category (available for Filters, Materials and Objects).
HDRI Render Export Export high-quality HDRI renders of your scenes to use as realistic lighting and sky environments in other 3D applications. The toggle to activate this feature can be found under Render Settings / Screenshots.
Custom Sync Folder Define your own sync folder so World Creator automatically exports updates there — keeping your files organized and always up to date. You can find the setting for this under Export (enable the Toggle saying 'Use Custom Sync Folder').
Effect: Step
A new effect for your distributions for make noises sharper.
Improved Gradient Control UI / Tons of new Gradient Maps (Sat Maps) added A redesigned gradient control UI now has search capabilities and provides an easier and more comfortable way to create and edit gradients. We have added hundreds of new gradient maps that you can use right away to make your terrain look even more realistic.
Texture Noise Distribution Import a custom noise texture and adjust its tiling, rotation, offset and blending for use with further masking filters, materials and objects.
Texture Compression Reduce file size and memory usage with built-in texture compression — keeping your projects efficient and fast without sacrificing visual quality. This new features reduces memory usabe by around 30% (VRAM).
XYZ and ASC Exporter Export your terrain to XYZ and ACS formats to easily create maps for ARMA, DayZ and other games that require this type of height map.
Biome Layers - Overwrite Objects Biome Layers now may now also just be used to scatter objects only. See toggle saying 'Overwrite Objects' of a Biome Layer.
Fixes
Fixed an issue regarding cameras added to the new scene node has been fixed.
Fixed a nasty Vulkan API memory leak.
Fixed an issue regarding UI alignment for certain UI elements.
Fixed an issue where Worley Noise caused artefacts on terrains larger than 8k by 8k.
Fixed an issue casuing bad sync for sub-objects.
Fixed an issue causing a black screen on AMD GPUs when the Denoiser is enabled.
Fixed an issue preventing the 3D Stamp Layer from being rotated.
Fixed a link in the main menu that was calling up the wrong webpage.
Fixed a rare issue preventing objects to be generated on the terrain.
Fixed a rare issue that caused artefacts in the exported heightmap.
Fixed an issue where detail mask exports were wrong for non 1:1 terrain aspect ratios.
Fixed an issue causing the scatter menu to fail to show up when importing custom models has been fixed.
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