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On this page
  • Overview
  • Using Distributions
  • Universal Parameters
  • Available Distributions
  • Noise
  • Layer
  • Terrain

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  1. REFERENCE
  2. Terrain

Distributions

Last updated 4 months ago

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Overview

Distributions in World Creator allow you to create procedural or simulated masks based on the features of your terrain. These masks can be used in filters and materials to apply their effect exactly where you want it. Future updates to World Creator will also add distributions to other areas of World Creator such as

There are many different results you can get from distributions, ranging from , or mask all the way to more complex such as , or (that references a ) distributions.

Using Distributions

To add a distribution simply press the small plus icon next to the Distribution label.

Universal Parameters

All distributions provide the following options:

  • Operation

    Different combination modes like Multiply, Add, Subtract, Min and Max.

  • Opacity

    Multiplies the result of the distribution effect.

Available Distributions

Noise

Layer

Terrain

Similar to World Creators , the distributions work on a layer stack, meaning they work bottom-up and can be set as children of each other, which then affect their parents.

In addition, effects can be applied to each distribution, allowing you to further refine their results to achieve exactly the look you want to create. To learn more about effects please have a look at .

filter system
this article
Mask Layers.
cavity
curvature
height-based
flow
rocks
paths
path layer
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Billow

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Dots

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Fill

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Gabor

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Noise Value

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Perlin

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Ridged

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Simplex

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Splatter

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Value

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Voronoi

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Wave

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White

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Worley

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Area

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Filter Change

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Mask

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Model

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Path

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Polygon

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Rivers

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Simulation

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Angle

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Angle 3D

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Cavity

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Curvature

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Flow

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Height

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Height Gradient

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Melt

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Occlusion

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Rocks

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Rocky

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Rocky Edges

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Roughness

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Sea Level

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Slope

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Steepness

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Sun Direction