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  1. Release Notes
  2. Version 2023.x

World Creator 2023.4

Released on the 17th of November 2023

New Features

  • Simulation Layers as paintable masks providing perfect control over sediments.

  • Height-Blending was put back and is working as expected.

  • Path-Layer now supports infinite width and fall-off values.

  • Color map export now includes stochastic distribution.

  • Added terrain grid for better scale visualization reasons (see toolbar).

  • Added camera groups along with camera views also supporting the import of FBX cameras (see Scene).

  • Added scaling information for MapTiler Shape Layers.

  • Added new Steepness Distribution.

  • Added Rain Maps for Erosion Filters.

  • Added Erosion / Soil Maps for Erosion Filters.

  • Added Saturation / Brigthness and Contrast parameters for Textures / Gradients and Adobe Substance Materials.

  • Added gradient presets with preview (like in World Creator 2).

  • Added additional export information for number of tiles created dependend of the terrain size and precision.

Improvements

  • Added additional visual hints for adding export layers to prevent misunderstandings.

  • Adapted the 'Fit to Terrain' button for each layer for better visual appearance.

  • Adjusted initial parameters for almost every filter so they create much better results when added.

  • Text color was made a bit more brighter for better visualization.

  • Gradients are now set to 'Custom' by default.

  • Seed sliders for Perlin and Worley Noise Distributions have been adapted to look as any other Seed slider in World Creator.

  • Erosions are now categorized into Basic Erosions and Advanced Erosions.

  • Removed 'Channels' and 'Interleaved' for Heightmap export.

  • Better organization of the Options Menu.

  • Adjusted initial values for MapTiler Shape Layers.

  • Removed Fill Distribution as it does exactly the same as Value Distribution.

Fixes

  • An issue where the export of larger terrains created seams along the tile borders.

  • An issue where the export of color maps created some artefacts along the borders.

  • An issue causing weird Grouping behaviors when moving groups or toggling group visibility.

  • An issue causing memory leaks on the GPU.

  • An issue causing World Creator to crash when reloading a material's texture.

  • An issue where all splats disappeared when 'Use Terrain Direction' was enabled.

  • An issue where Distortion had no effect for the Voronio Effect.

  • An issue that prevented an Effect to be removed once added as a child Effect.

  • An issue causing World Creator to crash if a top-most Effect was moved below other Effects.

  • An issue causing persistend Heat-Map rendering even after removing a Filter or Effect.

  • An issue causing World Creator to crash when resetting Parameters to their default values.

  • An issue where the UI was not updated when Realtime Generator and Filter Live Preview was enabled.

  • An issue where the colors for the Heatmap Fill and Heatmap Background parameters were changed.

  • An issue causing World Creator to crach when changing a Sculpt Layer's resolution.

  • An issue where 'Resample' caused a black export for splat maps.

  • An issue where the Fill Soft Filter simply did not process at all.

  • An issue where the initial GPU selection window was in the background of the main World Creator window.

  • An issue where mouse cursor was set to center window each time the user clicked on a filter using the search filter function.

  • An issue where the Texture Tile Size did not scale properly with the terrain size.

  • An issue preventing the re-creation of materials if the Material folder was toggled.

  • An issue causing artifacts on reflection surfaces in Fast Render Mode.

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Last updated 27 days ago

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