# World Creator 2023.4

## New Features

* Simulation Layers as paintable masks providing perfect control over sediments.
* Height-Blending was put back and is working as expected.
* Path-Layer now supports infinite width and fall-off values.
* Color map export now includes stochastic distribution.
* Added terrain grid for better scale visualization reasons (see toolbar).
* Added camera groups along with camera views also supporting the import of FBX cameras (see Scene).
* Added scaling information for MapTiler Shape Layers.
* Added new Steepness Distribution.
* Added Rain Maps for Erosion Filters.
* Added Erosion / Soil Maps for Erosion Filters.
* Added Saturation / Brigthness and Contrast parameters for Textures / Gradients and Adobe Substance Materials.
* Added gradient presets with preview (like in World Creator 2).
* Added additional export information for number of tiles created dependend of the terrain size and precision.

## Improvements

* Added additional visual hints for adding export layers to prevent misunderstandings.
* Adapted the 'Fit to Terrain' button for each layer for better visual appearance.
* Adjusted initial parameters for almost every filter so they create much better results when added.
* Text color was made a bit more brighter for better visualization.
* Gradients are now set to 'Custom' by default.
* Seed sliders for Perlin and Worley Noise Distributions have been adapted to look as any other Seed slider in World Creator.
* Erosions are now categorized into Basic Erosions and Advanced Erosions.
* Removed 'Channels' and 'Interleaved' for Heightmap export.
* Better organization of the Options Menu.
* Adjusted initial values for MapTiler Shape Layers.
* Removed Fill Distribution as it does exactly the same as Value Distribution.

## Fixes

* An issue where the export of larger terrains created seams along the tile borders.
* An issue where the export of color maps created some artefacts along the borders.
* An issue causing weird Grouping behaviors when moving groups or toggling group visibility.
* An issue causing memory leaks on the GPU.
* An issue causing World Creator to crash when reloading a material's texture.
* An issue where all splats disappeared when 'Use Terrain Direction' was enabled.
* An issue where Distortion had no effect for the Voronio Effect.
* An issue that prevented an Effect to be removed once added as a child Effect.
* An issue causing World Creator to crash if a top-most Effect was moved below other Effects.
* An issue causing persistend Heat-Map rendering even after removing a Filter or Effect.
* An issue causing World Creator to crash when resetting Parameters to their default values.
* An issue where the UI was not updated when Realtime Generator and Filter Live Preview was enabled.
* An issue where the colors for the Heatmap Fill and Heatmap Background parameters were changed.
* An issue causing World Creator to crach when changing a Sculpt Layer's resolution.
* An issue where 'Resample' caused a black export for splat maps.
* An issue where the Fill Soft Filter simply did not process at all.
* An issue where the initial GPU selection window was in the background of the main World Creator window.
* An issue where mouse cursor was set to center window each time the user clicked on a filter using the search filter function.
* An issue where the Texture Tile Size did not scale properly with the terrain size.
* An issue preventing the re-creation of materials if the Material folder was toggled.
* An issue causing artifacts on reflection surfaces in Fast Render Mode.
