World Creator 2023.4
Released on the 17th of November 2023
New Features
Simulation Layers as paintable masks providing perfect control over sediments.
Height-Blending was put back and is working as expected.
Path-Layer now supports infinite width and fall-off values.
Color map export now includes stochastic distribution.
Added terrain grid for better scale visualization reasons (see toolbar).
Added camera groups along with camera views also supporting the import of FBX cameras (see Scene).
Added scaling information for MapTiler Shape Layers.
Added new Steepness Distribution.
Added Rain Maps for Erosion Filters.
Added Erosion / Soil Maps for Erosion Filters.
Added Saturation / Brigthness and Contrast parameters for Textures / Gradients and Adobe Substance Materials.
Added gradient presets with preview (like in World Creator 2).
Added additional export information for number of tiles created dependend of the terrain size and precision.
Improvements
Added additional visual hints for adding export layers to prevent misunderstandings.
Adapted the 'Fit to Terrain' button for each layer for better visual appearance.
Adjusted initial parameters for almost every filter so they create much better results when added.
Text color was made a bit more brighter for better visualization.
Gradients are now set to 'Custom' by default.
Seed sliders for Perlin and Worley Noise Distributions have been adapted to look as any other Seed slider in World Creator.
Erosions are now categorized into Basic Erosions and Advanced Erosions.
Removed 'Channels' and 'Interleaved' for Heightmap export.
Better organization of the Options Menu.
Adjusted initial values for MapTiler Shape Layers.
Removed Fill Distribution as it does exactly the same as Value Distribution.
Fixes
An issue where the export of larger terrains created seams along the tile borders.
An issue where the export of color maps created some artefacts along the borders.
An issue causing weird Grouping behaviors when moving groups or toggling group visibility.
An issue causing memory leaks on the GPU.
An issue causing World Creator to crash when reloading a material's texture.
An issue where all splats disappeared when 'Use Terrain Direction' was enabled.
An issue where Distortion had no effect for the Voronio Effect.
An issue that prevented an Effect to be removed once added as a child Effect.
An issue causing World Creator to crash if a top-most Effect was moved below other Effects.
An issue causing persistend Heat-Map rendering even after removing a Filter or Effect.
An issue causing World Creator to crash when resetting Parameters to their default values.
An issue where the UI was not updated when Realtime Generator and Filter Live Preview was enabled.
An issue where the colors for the Heatmap Fill and Heatmap Background parameters were changed.
An issue causing World Creator to crach when changing a Sculpt Layer's resolution.
An issue where 'Resample' caused a black export for splat maps.
An issue where the Fill Soft Filter simply did not process at all.
An issue where the initial GPU selection window was in the background of the main World Creator window.
An issue where mouse cursor was set to center window each time the user clicked on a filter using the search filter function.
An issue where the Texture Tile Size did not scale properly with the terrain size.
An issue preventing the re-creation of materials if the Material folder was toggled.
An issue causing artifacts on reflection surfaces in Fast Render Mode.
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