Texture Material

Overview

The Texture Material allows you to import a texture-based material into World Creator. Besides simple texture loading, it also offers advanced sampling algorithms to achieve a better textured terrain result.

Video Guide

Parameters

  • Saturation Alters the saturation of the albedo texture.

  • Contrast Alters the contrast of the albedo texture.

  • Brightness Alters the brightness of the albedo texture.

  • Normal Strength Changes the strength of the normal texture.

  • Flip Normal Y Flips the up channel of the normal map. Some rendering engines have inverted Y channels for normal maps, this allows you to load in all kinds of normal maps.

  • Is Gloss Switches the roughness map to be interpreted as a gloss map.

  • Tile Size Adjusts the tile size of the final material.

  • Tile Offset X Shifts the texture in the X direction.

  • Tile Offset Y Shifts the texture in the Y direction.

  • Triplanar Projection Applies triplanar projection to the material. This means that the texture is not only projected from the top down as usual, but is also projected from the X, Y and Z axes and then blended together. This results in a material that is able to add detail to steep surfaces that would normally be problematic due to stretched UVs.

Triplanar Projection is a shader-based effect that cannot be exported as a texture. To get the same effect in your preferred rendering engine, look for a triplanar shader in their respective material system.

  • Stochastic Distribution Switches the standard tile based sampling to a randomized sampler that reduces visible tiling over large areas.

The Stochastic Distribution is a shader-based effect that can be exported in a baked colour map of the terrain. However, if you plan to use tiled textures (which is highly recommended for close up detailed terrain), you'll need to look for a similar shading effect in your render engine.

  • Height Blending Applies height blending to the material. This works in conjunction with a displacement texture.

Textures

  • Use Texture Import Pattern Tells the importer to load all textures of the material at once.

  • Albedo The color map of the material.

  • Normal The normal map of the material.

  • Rough The roughness map of the material. Can be switched to a gloss map.

  • Ambient The AO map of the material.

  • Displace The displacement map of the material.

Results

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