Splatter

Overview

The Splatter distribution allows you to scatter images onto the terrain to create a selection.

Parameters

  • Seed The seed is used for randomizing various aspects of the splats.

  • Grid Size Changes the scale of the underlying grid that is used for scattering.

  • Layers Allows you to add multiple grid layers, essentially increasing the density of the splats.

  • Layer Scale Range When having multiple layers their randomized scales can be set with this parameter.

  • Size Range Randomly multiplies the scale of the individual splats on each layer with a value in this range.

  • Position Offset Allows you to add a randomized offset to your splats.

  • Use Terrain Direction If enabled, it aligns your splats to the terrain normals.

  • Value Range Assign a random value inside the range to each splat.

  • Splat Probability Allows you to assign each splat a probability of not spawning.

  • Texture Allows you to reference your own custom splat to be used in the distribution.

Results

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