Unreal Bridge
The World Creator Bridge for Unreal Engine allows you to seamlessly import your terrain creations into Unreal Engine for use in your game projects.
Installation
Close Unreal Engine if it's open.
Go to your Unreal project folder and create a folder called Plugins (if you don't have one already).
Copy the WorldCreatorBridge folder from the unzipped bridge file into the Plugins folder.
The Bridge dialog is located under Window -> World Creator Bridge.
Parameters
Actor Name
Specify the prefix of the terrain gameobject in the level.
Material Name
Enter the name of the created material for the terrain texture.
Import Textures
If this value is True, the bridge imports textures from World Creator. Set this to False if you do not intend to use the textures from World Creator; or if you have already imported them and do not want to import them again.
Quats/Section
This value defines the size of Unreal's internal terrain components.
Terrain Size
Adjust the size of each terrain created in Unreal.
Import Layers
When enabled, the bridge will import textures that correspond to layers in World Creator. Otherwise, the texture will be imported as a single image without being split into separate layers.
World Partition
Choose whether or not to utilize Unreal's World Partition system.
Create Minimap
This option is applicable only when using the World Partitioning tool. Select to generate a world partition minimap or not. The minimap facilitates the loading and unloading of terrain tiles.
World Scale
Establishes the scale factor for the terrain.
Workflow Example
This example shows how to transfer terrain into Unreal Engine. The Canyon sample file that comes with World Creator will be used. These steps can be applied to any other World Creator project.
Sync from World Creator
Click the sync button in the application bar at the top of the main panel to export all necessary data from World Creator automatically.
Sync into Unreal Engine
To access the Bridge dialog window, navigate to Window->World Creator Bridge.
Configure the bridge parameters to your preferred settings. Press the Synchronize button once you're finished, and the terrain will load into the scene.
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