Unreal Bridge

The World Creator Bridge for Unreal Engine allows you to seamlessly import your terrain creations into Unreal Engine for use in your game projects. For version 2.0 of the bridge we have completely overhauled everything about the bridge. It now comes with support for object import using PCG and an auto terrain setup that finds the ideal settings depending on the size of the terrain you want to sync.

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Before any operation in the bridge make sure to press the Read XML Data button since that data is required for both the landscape and object import.

Installation

  • Close Unreal Engine if it's open.

  • Go to your Unreal project folder and create a folder called Plugins in your project root (if you don't have one already).

  • Copy the WorldCreatorBridge folder from the unzipped bridge file into the Plugins folder.

The Bridge dialog is located under Window -> World Creator Bridge.

Parameters

XML

In this section you can link your synced terrain. Once you have selected a bridge file press the Read XML Data button to auto import the ideal settings.

Import Parameters

  • Asset Name

    Specify the prefix of the terrain gameobject in the level.

  • Import Materials

    If this value is True, the bridge imports materials from World Creator. Set this to False if you only want to import the landscape and do everything regarding the material. Keep in mind that if Import Layers is enabled you will still get the material layers as landscape layers on your landscape.

  • Import Layers

    When enabled, the bridge will import individual material layers from World Creator as landscape layers and with a blending landscape material. If disabled a single Texturemap will be used for the whole terrain.

  • Reset Terrain on Resync

    Deletes and recreates the terrain on resync. Disable this if you just changed your heights and want to keep existing Edit Layers through the sync.

Landscape Parameters

  • Section Size

    The number of quads in a single section (UE landscape parameter).

  • Sections per Component

    The number of sections in a single component (UE landscape parameter).

  • Landscape Scale

    The scale of the landscape, this influences the landscape and the objects that are imported using the bridge.

  • World Partition

    Enables World Partition for the landscape.

  • Grid Size

    Number of components per landscape streaming proxies per area (UE WP parameter).

  • World Scale

    Number of components per landscape world partition region per axis (UE WP parameter).

Objects

  • Reset PCG on Sync

    Deletes any existing PCG for that Asset Name and creates a new one on sync.

  • Reset Detail Layers on Sync

    Clears the detail layers on the landscape for that Asset Name and sets them fresh from the given data in the sync directory. Disable this to keep modified detail layers.

  • Reimport Objects on Sync

    Reimports imported objects on sync. Disable this to keep modifications made to your auto imported sync objects.

Workflow Example

This example shows how to transfer terrain into Unreal Engine. The Canyon sample file that comes with World Creator will be used. These steps can be applied to any other World Creator project.

Sync from World Creator

Click the sync button in the application bar at the top of the main panel to export all necessary data from World Creator automatically.

The World Creator scene before the sync

Sync into Unreal Engine

To access the Bridge dialog window, navigate to Window->World Creator Bridge.

Configure the bridge parameters to your preferred settings. Press the Synchronize button once you're finished, and the terrain will load into the scene.

Synced terrain in Unreal Engine

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