Gradient Material
Last updated
Last updated
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The Gradient Material allows you to build a procedural high detail material directly in World Creator. It maps a custom color gradient to a black and white gradient mask that can be assembled using World Creators distributions. On top of that it offers additional procedural options to add easy to control additional detail to a plain color gradient.
Gradient Panel Allows you to build your gradient. The gradient is mapped left to right (between the lower to indicators) to the black to white gradient produced by the Gradient Distribution specified in the material.
Invert Gradient Inverts the sampling direction of the Gradient Distribution stack.
Saturation Alters the saturation of the resulting gradient material.
Contrast Alters the contrast of the resulting gradient material.
Brightness Alters the brightness of the resulting gradient material.
Gradient Detail Adds additional noise to the gradient to increase the detail of the resulting color map.
Seed The Seed of the Gradient Detail noise.
Detail Strength Controls the impact the details have on the source gradient
Detail Probability Adjust the amount of details added to the gradient
Shading Strength Defines the strength of the change of brightness in the details.
Offset Strength Defines the similarity of the details to neighboring colors. A large offset strength means that the detail contains similarities to colors further away while a small value means that the details stick to the neighboring colors.