Substance Material
Last updated
Last updated
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Substance Materials allows you to import Adobe's procedural Substance Materials directly into World Creator. This exposes all public parameters to the user interface, allowing you to use the full functionality of Substance on your terrain materials.
The Substance Material has the same parameters as the Texture Material which are explained in that article. The following parameters are unique to the Substance Material:
Adobe Substance Allows you to reference your custom Substance .sbsar file.
Texture Type Allows you to preview individual channels of the Substance material.