World Creator 2024.1

Released on the 5th of April 2024

New Features

  • New Shape Layer: RIVERS (MAJOR FEATURE)

  • New Shape Layer: POLYGON

  • All Shape Layers can now be rotated.

  • Paths and Rivers can be exported to splines.

  • Added Spline Import to Path Layers.

  • Added ability to set Export folder to custom location.

  • Added a toolbox button for quickly accessing the Screenshots folder.

  • Added Saturation, Contrast and Brightness controls for Gradient Materials.

  • Added Incremental Saves (check documentation).

  • Added lates support for Adobe Substance Materials.

  • Added Rain and Wind Settings to Hydraulic Sediment Filter which is no longer declared as Experimental.

  • Added ability to load HDRI maps to be used for background and lighting.

  • Added ability to set min/max values when importing custom heightmaps into a Stamp Layer.

  • Added a new Filter: Hexagon

  • Added a new Filter: Squeeze

  • Added a new Filter: Rocky Layers

  • Added a new Effect: Repeat

Improvements

  • Improved all Distributions for better performance.

  • Improved Path Layers regarding overlapping paths.

  • Localization was removed from the Application resources and is now dynamically loaded from the webserver.

  • Localization reduced to support English, Korean, Japanese and Chinese languages only.

  • Updated all information boxes (specifically for sculpting, paths, now rivers and polygon tools).

  • Updated full online documentation.

  • Focusing the terrain now addapt to hidden and non-hidden UI.

  • NEWS in the Main Menu now links to the websites NEWS page.

  • Licensing now happens on the webserver (Network DLL file was removed).

  • Unfold a full tree in Hirarchie now with LEFT-ALT and LEFT-CLICK.

  • Changed Gradient Button DELETE to CLEAR.

  • First Biome in the project is always unfolded when running World Creator.

  • Updated to .NET 8 resulting in a general 15% performance improvement.

  • Heavily optimized export for much faster execution.

  • Added additional Export Information in case that the export might be to heacy for users GPU VRAM.

  • Improved Export Naming Convention capabilities specifically for Unreal Engine exports.

Fixes

  • Fixed all AMD related issues.

  • An issue where the Curve Filter caused a full application crash.

  • An issue where the Curve Distribution caused a full application crash.

  • An issue where resetting Adobe Substance Materials caused a full application crash.

  • An issue where the Sync-Operation caused issues for non-uniform terrains.

  • An issue where the Canyon Base selection caused a full application crash.

  • An issue where exporting the Normal Map caused a full application crash depending on precision.

  • An issue where exporting the Splat Map caused a full application crash depending on precision.

  • An issue where the Swirl filter did not work properly.

  • An issue where the Flows heatmap did not work properly.

  • An issue where the Splat Map export caused wrong results..

  • An issue where the Layer Operations did not work properly.

  • An issue where the Material Preview did not update when the Material was changed.

  • An issue where the Gradient Material Height Range did not work properly.

  • An issue with the Color Picker in combination with several Filters causing heavy performance drop-down.

  • An issues causing some projects to fail on load.

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