World Creator 2024.1
Released on the 5th of April 2024
New Features
New Shape Layer: RIVERS (MAJOR FEATURE)
New Shape Layer: POLYGON
All Shape Layers can now be rotated.
Paths and Rivers can be exported to splines.
Added Spline Import to Path Layers.
Added ability to set Export folder to custom location.
Added a toolbox button for quickly accessing the Screenshots folder.
Added Saturation, Contrast and Brightness controls for Gradient Materials.
Added Incremental Saves (check documentation).
Added lates support for Adobe Substance Materials.
Added Rain and Wind Settings to Hydraulic Sediment Filter which is no longer declared as Experimental.
Added ability to load HDRI maps to be used for background and lighting.
Added ability to set min/max values when importing custom heightmaps into a Stamp Layer.
Added a new Filter: Hexagon
Added a new Filter: Squeeze
Added a new Filter: Rocky Layers
Added a new Effect: Repeat
Improvements
Improved all Distributions for better performance.
Improved Path Layers regarding overlapping paths.
Localization was removed from the Application resources and is now dynamically loaded from the webserver.
Localization reduced to support English, Korean, Japanese and Chinese languages only.
Updated all information boxes (specifically for sculpting, paths, now rivers and polygon tools).
Updated full online documentation.
Focusing the terrain now addapt to hidden and non-hidden UI.
NEWS in the Main Menu now links to the websites NEWS page.
Licensing now happens on the webserver (Network DLL file was removed).
Unfold a full tree in Hirarchie now with LEFT-ALT and LEFT-CLICK.
Changed Gradient Button DELETE to CLEAR.
First Biome in the project is always unfolded when running World Creator.
Updated to .NET 8 resulting in a general 15% performance improvement.
Heavily optimized export for much faster execution.
Added additional Export Information in case that the export might be to heacy for users GPU VRAM.
Improved Export Naming Convention capabilities specifically for Unreal Engine exports.
Fixes
Fixed all AMD related issues.
An issue where the Curve Filter caused a full application crash.
An issue where the Curve Distribution caused a full application crash.
An issue where resetting Adobe Substance Materials caused a full application crash.
An issue where the Sync-Operation caused issues for non-uniform terrains.
An issue where the Canyon Base selection caused a full application crash.
An issue where exporting the Normal Map caused a full application crash depending on precision.
An issue where exporting the Splat Map caused a full application crash depending on precision.
An issue where the Swirl filter did not work properly.
An issue where the Flows heatmap did not work properly.
An issue where the Splat Map export caused wrong results..
An issue where the Layer Operations did not work properly.
An issue where the Material Preview did not update when the Material was changed.
An issue where the Gradient Material Height Range did not work properly.
An issue with the Color Picker in combination with several Filters causing heavy performance drop-down.
An issues causing some projects to fail on load.
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