Filters

Overview

Filters are the main way to add realism to your terrain in World Creator. They offer a variety of ways to apply effects to your base terrain, from simple distortion or sharpening of cliff faces to advanced hydraulic and thermal erosion algorithms.

Shared Parameters

All filters have the following several features in common:

  • UI in the Tree view

    In the UI you can change the name of a filter by double-clicking its name. Additionally, you can change the type of a filter to any other of World Creators filters by pressing the arrows to the right of the name.

  • Distributions

    Filters can be masked to specific areas (e.g. steep slopes) of your terrain by adding distributions to them. For more information on the distribution system, see this article.

  • Parameters

    All filters provide the following options in common:

  • Presets Select any preset available for this filter in the preset library.

  • Level Step Strength

    Controls the strength of the filter on each level step.

  • General Strength

    Controls the overall strength of the filter.

  • Combine Operation

    Controls how the result of the filter will be combined with the terrain.

  • Invert Inverts the effect of the filter on the terrain.

Available Filters

General

Design

Effect

Noise

Arid

Terrace

Drift

Basic Erosion

Advanced Erosion

Sediment

Experimental

Deprecated

Filters in this category are not recommended for use. All filters in this category have newer and improved versions in the regular filter system. They are kept here for backwards compatibility with older projects.

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