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On this page
  • Overview
  • Parameters
  • Rain
  • General
  • Sediment Transport
  • Flow Modifications
  • Results
  • Overview
  • Parameters

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  1. REFERENCE
  2. Terrain
  3. Filters
  4. Advanced Erosion

Thin Flows

Overview

The Thin Flows Erosion filter offers a highly adjustable particle-based erosion and thinking of it as a simulation running many individual droplets is key to understanding all of its properties. The filter simulates a water droplet with a set amount of water that influences its carrying capacity and speed. The droplet moves downwards under the influence of gravity, eroding and depositing sediment in its path.

Parameters

  • Seed

    Changes the seed for the rain droplet distribution and other parameters used in the simulation.

Rain

  • Rain Map Allows you to specify a mask to control where rain drops are spawned.

  • Rain Strength

    This lets you adjust the amount of droplets spawned on the terrain. You can also further modify the rain strengths on each level step in the level step editor below the slider. The level step that a droplet runs on heavily impacts the structures the filter will produce. Lower levels generate wider crevices and sedimentation, while higher levels create more intricate details.

General

  • Acceleration

    How fast a droplet accelerates due to gravity. This has an influence on the speed and distance it can travel.

  • Density

    The density of a droplet influences the speed and acceleration of a droplet.

  • Friction

    How much speed is lost in each droplet step.

  • Initial Water

    Sets the amount of water a droplet has when it is spawned. The water influences its maximum lifetime and the amount of sediment it can carry.

  • Max Length

    Sets the maximum travel length of a droplet in pixels.

  • Evaporation

    How much water is lost at each stage of a droplet's journey.

Sediment Transport

  • Transport Rate

    Modifies the amount of sediment a droplet can carry.

  • Sediment Loss

    This describes a constant percentage of sediment that a droplet will lose in every movement step it takes.

  • Erosion Multiplier

    A factor that affects the final amount of sediment eroded from the terrain. Any other value than 1 can disturb the equilibrium of the filter and add/remove matter from the terrain.

  • Deposition Multiplier

    A factor that affects the final amount of sediment deposited onto the terrain. Any other value than 1 can disturb the equilibrium of the filter and add/remove matter from the terrain.

Flow Modifications

  • Flow Rotation

    Alters the starting direction of a particle.

  • Random Rotation

    Normally, a droplet will have a downslope path when spawned. Increasing this value will randomize it.

  • Wind Direction

    Allows you to set a wind direction, which will influence a particle's movement direction.

  • Wind Strength

    Controls how strongly droplets will be affected by the wind.

Results

Overview

The Thin Flows Erosion filter offers a highly adjustable particle-based erosion and thinking of it as a simulation running many individual droplets is key to understanding all of its properties. The filter simulates a water droplet with a set amount of water that influences its carrying capacity and speed. The droplet moves downwards under the influence of gravity, eroding and depositing sediment in its path.

Parameters

  • Seed

    Changes the seed for the rain droplet distribution and other parameters used in the simulation.

  • Rain Strength

    This lets you adjust the amount of droplets spawned on the terrain. You can also further modify the rain strengths on each level step in the level step editor below the slider. The level step that a droplet runs on heavily impacts the structures the filter will produce. Lower levels generate wider crevices and sedimentation, while higher levels create more intricate details.

  • Acceleration

    How fast a droplet accelerates due to gravity. This has an influence on the speed and distance it can travel.

  • Density

    The density of a droplet influences the speed and acceleration of a droplet.

  • Friction

    How much speed is lost in each droplet step.

  • Initial Water

    Sets the amount of water a droplet has when it is spawned. The water influences its maximum lifetime and the amount of sediment it can carry.

  • Max Length

    Sets the maximum travel length of a droplet in pixels.

  • Evaporation

    How much water is lost at each stage of a droplet's journey.

  • Transport Rate

    Modifies the amount of sediment a droplet can carry.

  • Sediment Loss

    This describes a constant percentage of sediment that a droplet will lose in every movement step it takes.

  • Erosion Multiplier

    A factor that affects the final amount of sediment eroded from the terrain. Any other value than 1 can disturb the equilibrium of the filter and add/remove matter from the terrain.

  • Deposition Multiplier

    A factor that affects the final amount of sediment deposited onto the terrain. Any other value than 1 can disturb the equilibrium of the filter and add/remove matter from the terrain.

  • Flow Rotation

    Alters the starting direction of a particle.

  • Random Rotation

    Normally, a droplet will have a downslope path when spawned. Increasing this value will randomize it.

  • Wind Direction

    Allows you to set a wind direction, which will influence a particle's movement direction.

  • Wind Strength

    Controls how strongly droplets will be affected by the wind.

Results

Last updated 4 months ago

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