Fluid

Overview

The Fluid Simulation Layer executes a fluid simulation on your terrain, which can be everything from really fast flowing water to more viscose substances like lava.

Video Guide

World Creator Guide

Parameters

Properties
Description

Viscosity

The viscosity of the fluid controls how fast and fluid the matter reacts. This allows you to change the appearance of your fluid from water to a thicker substance like lava.

Speed

The speed at which the liquid travels over the terrain.

Wind Direction

Controls the direction of the additional wind force.

Wind Direction

Controls the direction of the additional wind force.

Wind Strength

Adds an additional wind force to the velocity of the simulated matter.

Wind Level Multiplier

Links the wind strength to the current level step. This is helpful because the distance between pixels increases with each level step and the effect needs to be scaled with that in mind.

Wind Randomness

Randomizes the wind direction, allowing for a more natural result.

Spawn Level

In which level the sediment gets added to the terrain.

Spawn Amount

The amount of sediment added to the terrain.

Results

water over the whole terrain
masked spawn

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