Hydraulic Sediment

Overview

The Hydraulic Sediment Filter combines hydraulic erosion and thermal erosion in one filter which allows it to create highly realistic erosion. It also provides sediment layer features with varying erodability to further enhance the realism of the terrain.

Parameters

General Settings

Property
Description

Iterations

The number of iterations for which the simulation is run.

Max Erosion Amount

The maximum amount of material that can be eroded at each pixel.

Level Step Multiplier

Multiplier for the filter's erosion delta at each level step. This can help the filter to increase its power at higher levels, where the effect would normally be reduced due to the greater distance between locations (from the higher resolution).

Hydraulic Erosion

Property
Description

Surface Erosion

The strength of the erosion.

Sediment Loss

Steady amount of sediment that is suspended each step.

Suspend Loss

How fast a droplet disposes of sediment.

Erosion Sample Offset

Increases the droplet travel distance.

Erosion Softness

Softens the erosion result.

Erosion Height Range

Limits the erosion to a specific height range of the terrain.

Flow Rotation

Rotates the flow direction of a droplet, creating more dune-like sedimentation.

Evaporation

The amount of water that is lost in each simulation step.

Rain

Property
Description

Rain Strength

Constant fluid increase, that is added with each simulation step.

Rain Probability

Lowers the chance of rain appearing in a simulation step.

Water Start

The amount of available water at the start of the simulation.

Wind

Property
Description

Wind Strength

Adds additional wind to the water particles.

Wind Direction

Changes the direction of the wind.

Wind Randomness

Layers additional noise over the wind direction.

Thermal

Property
Description

Thermal Erosion Strength

The strength of the thermal erosion.

Thermal Erosion Sediment Loss

Constant amount of sediment that is placed at each simulation step.

Sediment Transport Speed

How fast thermally eroded sediment travels downhill.

Thermal Erosion Slope

The angle at which a pixel will become unstable and contribute to the thermal erosion.

Thermal Sedimentation Slope

The angle at which thermally eroded sediment will settle.

Thermal Slope Smoothing

Smooths the thermal erosions result.

Surface Layers

Property
Description

Layer Strength

Strength of the layering feature. Offers control for the lower layer ending and upper layer ending blending.

Scale

The scale of each layer. Decrease this value to get more layers.

Height Offset

Shifts the layers up and down.

Layer Smoothing

Smoothens the transition between layers.

Variance Strength

Adds noise to the height and offset of the layers.

Variance Scale

Adjusts the scale of the noise which is applied in the variance step.

Variance Offset

Shifts the variance noise.

Variance Noise Octaves

The octaves of the variance noise.

Results

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