# World Creator 2024.2

## New Features

* A new additional fast render mode was added, supporting colored terrain rendering for quick visualizations. Best for low-end GPUs.
* A new noise distribution was added, covering ten (10) new different noise types for filters and materials.
* A new biome base shape style was added, covering ten (10) new different noise types for biome shapes.
* A new shape layer was added, allowing you to import a custom 3D model to be used as a 3D stamp (also supporting model textures for coloring the terrain).
* A new export type was added, allowing you to export a topographic representation of the terrain.\
  new\A new distribution was added, supporting custom 3D models.
* A new filter was added, allowing you to swirl the terrain for creating nice deformation effects.
* A new icon that appears on the bottom left side of the viewport when saving your project, indicating safe progress.

## Improvements

* Texture materials now can be aligned to path layers to create simple roads and paths.
* The sample browser in the main menu now also shows online available samples that we created for you. No need to download them through teh customer portal anymore.
* The fast render mode now supports Matcap materials for better terrain detail visualization. Best to be used when designing the pure terrain shape.
* The gradient material now lets you choose and set colors to define a custom gradient.
* The Worley noise filter has been extended by some more parameters allowing to create more different variations.
* The Perlin noise filter has been extended by some more parameters allowing to create more different variations.
* Cameras now have a custom position input field allowing you to specify exact camera positioning.
* Heatmaps are now also working for path layers and river layers giving you way more visual control during the design process.
* Distributions are now logically categorized. This was made due to better readability.
* The fast render mode was renamed to Matcap render mode.
* The toolbar was re-arranged into groups for better readability.
* The simulation icon was changed to a unique icon for better readability.
* The default values of the Curvature distribution has been changed.
* The default values of the Blur render effect has been changed.
* The Shape Layer UI icon has been changed for better readability.
* The incremental save UI icon has been changed for better readability.
* The render mode UI icons has been changed for better readability.
* The save-as UI icon has been changed for better readability.
* We added true size export for non-normalized 32f formats (e.g. EXR and RAW).
* We removed a redundant settings label for Adobe Substance materials.

## Fixes

* We fixed an issue causing borders along the terrain edges.
* We fixed an issue where the log file showed some strange characters causing a buffer overflow.
* We fixed an issue where World Creator crashed under specific circumstances caused when activating heatmaps.
* We fixed an issue where undo was broken for sliders in some cases.
* We fixed an issue where the initial startup logo was off due to Windows internal text scaling.
* We fixed an issue where the mouse cursor information overlapped the measure-tool information.
* We fixed an issue where the measure-tool was off due to Windows internal text scaling.
* We fixed an issue where the mouse cursor information was visible while taking a screenshot.
* We fixed an issue where World Creator did not start due to graphics device selection.
* We fixed an issue where World Creator crashed on AMD GPUs.
