World Creator 2024.2
Released on the 15th of June 2024
New Features
A new additional fast render mode was added, supporting colored terrain rendering for quick visualizations. Best for low-end GPUs.
A new noise distribution was added, covering ten (10) new different noise types for filters and materials.
A new biome base shape style was added, covering ten (10) new different noise types for biome shapes.
A new shape layer was added, allowing you to import a custom 3D model to be used as a 3D stamp (also supporting model textures for coloring the terrain).
A new export type was added, allowing you to export a topographic representation of the terrain. new\A new distribution was added, supporting custom 3D models.
A new filter was added, allowing you to swirl the terrain for creating nice deformation effects.
A new icon that appears on the bottom left side of the viewport when saving your project, indicating safe progress.
Improvements
Texture materials now can be aligned to path layers to create simple roads and paths.
The sample browser in the main menu now also shows online available samples that we created for you. No need to download them through teh customer portal anymore.
The fast render mode now supports Matcap materials for better terrain detail visualization. Best to be used when designing the pure terrain shape.
The gradient material now lets you choose and set colors to define a custom gradient.
The Worley noise filter has been extended by some more parameters allowing to create more different variations.
The Perlin noise filter has been extended by some more parameters allowing to create more different variations.
Cameras now have a custom position input field allowing you to specify exact camera positioning.
Heatmaps are now also working for path layers and river layers giving you way more visual control during the design process.
Distributions are now logically categorized. This was made due to better readability.
The fast render mode was renamed to Matcap render mode.
The toolbar was re-arranged into groups for better readability.
The simulation icon was changed to a unique icon for better readability.
The default values of the Curvature distribution has been changed.
The default values of the Blur render effect has been changed.
The Shape Layer UI icon has been changed for better readability.
The incremental save UI icon has been changed for better readability.
The render mode UI icons has been changed for better readability.
The save-as UI icon has been changed for better readability.
We added true size export for non-normalized 32f formats (e.g. EXR and RAW).
We removed a redundant settings label for Adobe Substance materials.
Fixes
We fixed an issue causing borders along the terrain edges.
We fixed an issue where the log file showed some strange characters causing a buffer overflow.
We fixed an issue where World Creator crashed under specific circumstances caused when activating heatmaps.
We fixed an issue where undo was broken for sliders in some cases.
We fixed an issue where the initial startup logo was off due to Windows internal text scaling.
We fixed an issue where the mouse cursor information overlapped the measure-tool information.
We fixed an issue where the measure-tool was off due to Windows internal text scaling.
We fixed an issue where the mouse cursor information was visible while taking a screenshot.
We fixed an issue where World Creator did not start due to graphics device selection.
We fixed an issue where World Creator crashed on AMD GPUs.
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