Splatter
Overview
The Splatter effect randomly distributes 2d splats on your terrain.
Parameters
Seed The seed is used for randomizing various aspects of the splats.
Grid Size Changes the scale of the underlying grid that is used for scattering.
Layers Allows you to add multiple grid layers, essentially increasing the density of the splats.
Layer Scale Range When having multiple layers their randomized scales can be set with this parameter.
Size Range Randomly multiplies the scale of the individual splats on each layer with a value in this range.
Position Offset Allows you to add a randomized offset to your splats.
Use Terrain Direction If enabled, it aligns your splats to the terrain normals.
Value Range Assign a random value inside the range to each splat.
Splat Probability Allows you to assign each splat a probability of not spawning.
Texture Allows you to reference your own custom splat to be used in the effect.
Results
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