Splatter
Overview
The Splatter effect randomly distributes 2d splats on your terrain.
Parameters
Seed
The seed is used for randomizing various aspects of the splats.
Grid Size
Changes the scale of the underlying grid that is used for scattering.
Layers
Allows you to add multiple grid layers, essentially increasing the density of the splats.
Layer Scale Range
When having multiple layers their randomized scales can be set with this parameter.
Size Range
Randomly multiplies the scale of the individual splats on each layer with a value in this range.
Position Offset
Allows you to add a randomized offset to your splats.
Use Terrain Direction
If enabled, it aligns your splats to the terrain normals.
Value Range
Assign a random value inside the range to each splat.
Splat Probability
Allows you to assign each splat a probability of not spawning.
Texture
Allows you to reference your own custom splat to be used in the effect.
Results


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