# Splatter

## Overview

The Splatter effect randomly distributes 2d splats on your terrain.

## Parameters

<table><thead><tr><th width="199.7999267578125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Seed</strong></td><td>The seed is used for randomizing various aspects of the splats. </td></tr><tr><td><strong>Grid Size</strong></td><td>Changes the scale of the underlying grid that is used for scattering. </td></tr><tr><td><strong>Layers</strong></td><td>Allows you to add multiple grid layers, essentially increasing the density of the splats. </td></tr><tr><td><strong>Layer Scale Range</strong></td><td>When having multiple layers their randomized scales can be set with this parameter. </td></tr><tr><td><strong>Size Range</strong></td><td>Randomly multiplies the scale of the individual splats on each layer with a value in this range. </td></tr><tr><td><strong>Position Offset</strong></td><td>Allows you to add a randomized offset to your splats. </td></tr><tr><td><strong>Use Terrain Direction</strong></td><td>If enabled, it aligns your splats to the terrain normals. </td></tr><tr><td><strong>Value Range</strong></td><td>Assign a random value inside the range to each splat. </td></tr><tr><td><strong>Splat Probability</strong></td><td>Allows you to assign each splat a probability of not spawning. </td></tr><tr><td><strong>Texture</strong></td><td>Allows you to reference your own custom splat to be used in the effect.</td></tr></tbody></table>

## Results

<div><figure><img src="/files/B2SDP18kV6p3hlNbOzf8" alt=""><figcaption></figcaption></figure> <figure><img src="/files/gR51U0YOKz3xwFPTqYJ4" alt=""><figcaption></figcaption></figure></div>


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