Splatter

Overview

The Splatter effect randomly distributes 2d splats on your terrain.

Parameters

Properties
Description

Seed

The seed is used for randomizing various aspects of the splats.

Grid Size

Changes the scale of the underlying grid that is used for scattering.

Layers

Allows you to add multiple grid layers, essentially increasing the density of the splats.

Layer Scale Range

When having multiple layers their randomized scales can be set with this parameter.

Size Range

Randomly multiplies the scale of the individual splats on each layer with a value in this range.

Position Offset

Allows you to add a randomized offset to your splats.

Use Terrain Direction

If enabled, it aligns your splats to the terrain normals.

Value Range

Assign a random value inside the range to each splat.

Splat Probability

Allows you to assign each splat a probability of not spawning.

Texture

Allows you to reference your own custom splat to be used in the effect.

Results

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