# Smear

## Overview

The Smear effect simulates water particles running down on a distribution and eroding them downstream. This is similar to Fluvial Advection and Color Erosion, known from other applications. It is intended to be used in combination with gradient materials that can use it to create the effect of washed off sedimentation.

## Parameters

<table><thead><tr><th width="199.7999267578125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Angle Randomness</strong></td><td>Adds an additional randomness to the <strong>Spawn Angle Range.</strong></td></tr><tr><td><strong>Random Probability</strong></td><td>The probability of a particle spawning.</td></tr><tr><td><strong>Spawn Angle Range</strong></td><td>The slope angle in which perticles will spawn.</td></tr><tr><td><strong>Update Interval</strong></td><td>Controls the frequency of simulation step updates.</td></tr><tr><td><strong>Iterations</strong></td><td>The number of simulation iterations.</td></tr><tr><td><strong>Step Size</strong></td><td>Controls how far each particle travels each update.</td></tr><tr><td><strong>Inertia</strong></td><td>Controls how fast the particles react to changes in the terrain while traveling.</td></tr><tr><td><strong>Type</strong></td><td>Specifies how the transported values will be written to the mask.</td></tr><tr><td><strong>Cleanup Steps</strong></td><td>Applies additional cleanup simulation steps after the particle has settled.</td></tr></tbody></table>

## Results

<div><figure><img src="/files/iunAgZODsKEoEpTBAmFk" alt=""><figcaption></figcaption></figure> <figure><img src="/files/LGFmdxNSpPEIY8aBaOqH" alt=""><figcaption></figcaption></figure></div>


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