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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
    • Version 2024.x
      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
    • Version 2023.x
      • World Creator 2023.4
      • World Creator 2023.3
      • World Creator 2023.2
  • FAQ
    • General
    • Purchase and License
    • Application
  • Getting Started
    • Introduction
    • Purchase
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    • Downloading
    • Installation
    • Activation
  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
          • Crater
          • Deflate
          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
          • Billow
          • Dots
          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
      • Cameras
    • Export
      • Conventional Export
      • Bridge Tools
        • Unity Bridge
        • Blender Bridge
        • Unreal Bridge
        • Houdini Bridge
        • Cinema 4D Bridge
    • Presets
    • Options
      • Application
      • Controls
      • Generator
      • Graphics
      • MapTiler
  • CUSTOMER PORTAL
    • Managers and Users
    • License Management
    • Feature Requests
    • Bug Reports
    • Downloads
    • Invoices
  • PROCUREMENT PORTAL
    • Sign up as a Reseller
    • Login
    • The Dashboard
    • Purchasing Licenses
    • Product Key Redemption
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  • Overview
  • Parameter
  • High Detail Preview
  • Parameter

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  1. REFERENCE

Terrain

Overview

The Terrain Panel sets the boundaries of the project and allows users to define the seed for the generated base, as well as specify the size and precision of the entire project. Additionally, it provides the option to activate and configure a High Detail Preview. This feature is especially valuable for large terrains that might otherwise compromise real-time rendering performance.

Parameter

  • Seed The seed of the generated terrain

  • Resolution The size of the generated terrain in width and length

  • Precision The relation between pixels on the screen and the metric measurement system

High Detail Preview

The High Detail Preview is a designated preview area where highly detailed terrain is rendered. This feature comes to play in scenarios where the terrain size is too large to render in real-time. It ensures a smooth and efficient terrain creation process, even when working with expansive terrains.

Parameter

  • Mode Determines the zone in which the high detail preview is rendered. there are 3 options:

    • None there is no area where a high detail preview will be rendered

    • Zone the user can define a zone in which te high detail preview will be rendered

    • Camera the high detail preview will be rendered underneath the camera

  • Show Outline Renders a red outline around the area in which the high detail preview is rendered

Last updated 5 months ago

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