Unity Bridge

The World Creator Bridge for Unity enables you to effortlessly import your terrain creations into Unity for use in your game projects.

Installation

Open Unity and import the .unitypackage found in the downloaded bridge file either by using the Assets/Import Package/Custom Package... menu or by dragging and dropping it into the Project view in Unity.

To access the Bridge dialog, navigate to Window/World Creator Bridge.

Parameters

  • Select Bridge .xml File

    Locate the .xml file for the desired sync project. For WC 22 and above, this file is located by default at [User]\Documents\World Creator\Sync\

  • Terrain Asset Name

    Specify the prefix for all terrain gameobjects created by the bridge.

  • Delete unused Assets

    Unused assets are automatically removed upon synchronization.

  • Import Layers

    Toggle between using individual terrain layers or a baked color map in the generated materials.

  • Split Threshold

    Sets the grid size of the terrain tiles in Unity. Increasing the split threshold reduces the number of tiles.

  • World Scale

    Specifies the scaling factor for the terrain.

  • Material Type

    Choose the rendering pipeline of your Unity project or utilize a custom material.

Workflow Example

In this example, we will transfer our terrain into Unity. The Canyon sample file that comes with World Creator will be used. These steps can be applied to any other World Creator project.

Sync from World Creator

Click the sync button in the application bar at the top of the main panel to export all necessary data from World Creator automatically.

Sync into Unity

Under Window/World Creator Bridge, open the Bridge dialog window.

Choose the appropriate Material Type based on your project's render pipeline. For our case, as we are using the Built-In RP, we need to configure it to Standard.

Once you press the Synchronize button, the terrain will be loaded into the scene.

Last updated

Logo

© 2025 BiteTheBytes GmbH