Landscape
Overview
Landscape Layers provide the ability to add controlled procedural landscapes quickly to your terrain. Depending on the landscape type they offer various forms of customization.
Video Guide
Available Landscape Layers
At the moment the following Landscape Layers types are available. Future updates might include new types, if you require specific shapes let us know on the discord server.
Alpine
A large alpine landscape with valleys and peaks.



Canyon
A large scale canyon structure with options for riverbed and valley customization. Design wise it is best adjusted from the bottom up, so river, river bank, terraces and mountain as the last step.



Cliff
A single cliff with options for steepness and additional noise.



Cracks
A cracked surface with various controls for crack customization.



Crater
A single crater with control over falloff curve, depth and rim details.



Crater Field
Several scattered craters, that can be randomized, scaled and distorted.



Dunes
A large scale desert with options for distortion and dune shaping.



Furrows
A pattern of parallel ditches, that can be used for hills or mountain chains.



Island
Creates a highly adjustable island shape with a surrounding ocean. Similar to the canyon it operates in a bottom up logic, meaning beach comes first, followed by forest and then mountain. So adjusting it in a bottom up way is advised.



Mountain 1
A simple mountain shape with one singular peak.



Mountain 2
A simple singular mountain shape, that offers multiple differing styles of mountain compared to Mountain 1.



Noise
Offers a full scale noise generator with various advanced noise types, fractal options like fbm and domain warping.



Single Crack
A singular crack, with several customization options.



Volcano
A cone like volcano with a crater at the top.



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