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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
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      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
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      • World Creator 2023.4
      • World Creator 2023.3
      • World Creator 2023.2
  • FAQ
    • General
    • Purchase and License
    • Application
  • Getting Started
    • Introduction
    • Purchase
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    • Downloading
    • Installation
    • Activation
  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
          • Crater
          • Deflate
          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
          • Billow
          • Dots
          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
      • Cameras
    • Export
      • Conventional Export
      • Bridge Tools
        • Unity Bridge
        • Blender Bridge
        • Unreal Bridge
        • Houdini Bridge
        • Cinema 4D Bridge
    • Presets
    • Options
      • Application
      • Controls
      • Generator
      • Graphics
      • MapTiler
  • CUSTOMER PORTAL
    • Managers and Users
    • License Management
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    • Bug Reports
    • Downloads
    • Invoices
  • PROCUREMENT PORTAL
    • Sign up as a Reseller
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    • Purchasing Licenses
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On this page
  • Global
  • Sculpt Layer
  • Editing: Brush Tools
  • Editing: Grid Tools
  • Stamp Layer
  • Procedural Layer
  • MapTiler Layer
  • Path Layer
  • Polygon Layer
  • Model Layer
  • Rivers Layer
  • Mask Layer
  • Biome Layer

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  1. WALKTHROUGH
  2. User Interface

Key Bindings and Shortcuts

The key bindings and available shortcuts depend on the editing tool or mode you are in. Here we summarise all the modes available, along with the shortcuts you can use to improve your workflow.

Global

Below is a complete list of globally available keyboard shortcuts.

Opens this online documentation

F1

Toggle the UI

F3

Open Save As dialog

F5

Saves the current project

F7

Takes a screenshot (including UI)

F11

Takes a screenshot (without UI)

F12

Navigates the camera (forward, left, backward, right, down, up)

W, A, S, D, Q, E

Navigates the camera with increased speed (forward, left, backward, right, down, up)

LEFT CTRL + W, A, S, D, Q, E

Focus terrain

F

Saves the camera position to a specified slot (0 to 9, 10 slots in total)

LEFT CTRL + 0 to 9

Restores camera position based on the specified slot

0 to 9

Places the mannequin on the terrain (mouse location on terrain)

M

Look around using the mouse

Right Mouse

Rotates the camera view around the current camera location on the terrain surface

LEFT ALT + Right Mouse

Rotates the camera view around the center of the terrain

LEFT ALT + Middle Mouse

Zoom in / out

Mouse Scroll

Starts automatic camera rotation

ALT + 1

Save

CTRL + S

Save As

SHIFT + CTRL + S

Save Incremental

CTRL + ALT + S

Sculpt Layer

When you add a Sculpt Layer, you can perform the following operations on the layer itself:

Scale

Left Mouse on Corner + Drag

Rotate

Left Mouse outside Layer + Drag

Transform

Left Mouse inside Layer + Drag

Editing: Brush Tools

When you switch to EDIT mode, you can perform the following operations with the Brush tools:

Add Brush

Left Mouse

Subtract Brush

SHIFT + Left Mouse

Brush Radius

CTRL + Mouse Scroll

Brush Smoothness

CTRL + SHIFT + Mouse Scroll

Editing: Grid Tools

When you switch to EDIT mode, you can perform the following operations with the Grid tools:

Set Selection

Left Mouse + Drag

Add Selection

CTRL + Left Mouse + Drag

Remove Selection

CTRL - Right Mouse + Drag

Modify Selection

SHIFT + Drag

Brush Radius

CTRL + Mouse Scroll

Brush Smoothness

SHIFT + Mouse Scroll

Stamp Layer

When you add a Stamp Layer, you can perform the following operations on the layer itself:

Scale

Left Mouse on Corner + Drag

Rotate

Left Mouse outside Layer + Drag

Transform

Left Mouse inside Layer + Drag

Procedural Layer

When you add a Procedural Layer, you can perform the following operations on the layer itself:

Scale

Left Mouse on Corner + Drag

Rotate

Left Mouse outside Layer + Drag

Transform

Left Mouse inside Layer + Drag

MapTiler Layer

When you add a MapTiler Layer, you can perform the following operations on the layer itself:

Scale

Left Mouse on Corner + Drag

Rotate

Left Mouse outside Layer + Drag

Transform

Left Mouse inside Layer + Drag

Path Layer

When you add a Path Layer, you can perform the following operations on the layer itself:

Affect all nodes at once

(SHIFT)

Add Node

SHIFT + Left Mouse

Move/Scale Node

(SHIFT) + Left Mouse + Drag

Remove Node

(SHIFT) + CTRL + Right Mouse

Change Height

(SHIFT) + ALT + Left Mouse + Drag

Rotate Path

R + Left Mouse + Drag

Polygon Layer

When you add a Polygon Layer, you can perform the following operations on the layer itself:

Affect whole shape at once

(SHIFT)

Add Node

SHIFT + Left Mouse

Move Node

(SHIFT) + Left Mouse on Node + Drag

Remove Node

(SHIFT) + CTRL + Right Mouse on Node

Rotate Shape

R + Left Mouse + Drag

Model Layer

When you add a Model Layer, you can perform the following operations on the layer itself:

Add Model instance

SHIFT + Left Mouse

Remove Model instance

CTRL + Left Mouse

Select Model instance

Left Mouse

Translation Mode

T

Rotation Mode

R

Scaling Mode

Z or Y

Rivers Layer

When adding a Rivers Layer you can perform the following operations in EDIT mode:

Adjust Upstream Nodes

(SHIFT)

Select Node

Left Mouse

Move Node

(SHIFT) + Left Mouse + Drag

Rotate Node

(SHIFT) + R + Left Mouse + Drag

Adjust Node Height

(SHIFT) + ALT + Left Mouse + Drag

Remove Node

(SHIFT) + CTRL + Right Mouse

Add Spring

SHIFT + Left Mouse

Add Connected Node

SHIFT + CTRL + Left Mouse + Drag

Mask Layer

When you add a Rivers Layer, you can perform the following operations on the layer itself:

Paint

Left Mouse

Erase

SHIFT - Left Mouse

Transform

Left Mouse inside Layer + Drag

Biome Layer

When you add a Biome Layer, you can perform the following operations on the layer itself:

Paint

Left Mouse

Erase

SHIFT - Left Mouse

Transform

Left Mouse inside Layer + Drag

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