sliders-upRender Settings

Overview

These settings provide control over render settings and terrain parameters for the soil and groundplate.

Parameters

Pathtracing

Properties
Description

Max Light Bounces

The maximum amount a ray can bounce in the scene.

Sample Rejection Threshold

Suppresses the noise of the pathtracer.

Max Rendered Objects

The maximum amount of rendered objects.

Auto Performance

Switches between target frame rate and pixels per frame rendering.

Pixels per Frame

How many samples are taken per pixel per frame.

Denoiser Enabled

Enables the denoiser for rendering.

Denoiser Quality

Allows you to switch between Fast, Balanced and High mode.

Prefilter Enabled

Prefilters the terrain color/normal to get a higher quality denoiser result.

Denoiser Frame Interval

Controls how often the denoiser processes the image.

Fast Frames

During refresh renders at a lower resolution to get faster responses.

Denoiser Blending

Blends between the denoiser and non denoised result.

Limit Render Samples

Allows you to limit the number of samples rendered per frame to improve performance.

Screenshots

Properties
Description

Format

Defines the format of the exported screenshot.

Bit Depth

The bit depth of the exported image.

Compression Level

Controls the compression of the export.

Transparent Background

Enables a transparent background.

HDR Export

Switches

Terrain

Properties
Description

Soil Height

The amount of soil between the lowest point of the terrain and the ground plain.

Soil Color

The color of the soil.

Ground Plate

If enabled, this adds an infinite plane below the soil.

Ground Plate Offset

Allows you to add an additional distance between the bottom of the soil and the ground plane.

Ground Plate Color

The color of the ground plane.

Mip Bias

Controls the Mip level for the ground plane.

Height Blending Smoothness

The global smoothness of displacement height blending.

Displacement Enabled

Enables displacement for terrain materials.

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