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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
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      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
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      • World Creator 2023.4
      • World Creator 2023.3
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    • General
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    • Application
  • Getting Started
    • Introduction
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  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
          • Crater
          • Deflate
          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
          • Billow
          • Dots
          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
      • Cameras
    • Export
      • Conventional Export
      • Bridge Tools
        • Unity Bridge
        • Blender Bridge
        • Unreal Bridge
        • Houdini Bridge
        • Cinema 4D Bridge
    • Presets
    • Options
      • Application
      • Controls
      • Generator
      • Graphics
      • MapTiler
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© 2025 BiteTheBytes GmbH

On this page
  • Overview
  • The Preset Folders
  • Biome
  • Distribution
  • Material
  • Filter
  • Brushes
  • MatCaps
  • Export

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  1. REFERENCE

Presets

Overview

The Preset System enables you to store most of the procedural terrain editing aspects in World Creator's centralized library. This library facilitates the movement of elements between different projects or aids in building a collection of terrain presets that can be quickly assembled using already fine-tuned layers.

The Preset Folders

The Presets folder itself is located in the general hierarchy right above the Options group. Expanding one of its subfolders (e.g. Filters) will reveal a locked World Creator folder containing the official presets included in the World Creator distribution package. Presets are currently available for filters, brushes and matcaps, but this collection of official presets will be expanded in the future.

Biome

Biome presets allow you to save complete biomes, complete with materials, filters, distributions, and everything else, all at once. This is a great way to simplify the creation of large landscapes with multiple biomes, if you have already created custom biome presets. Furthermore, you can make use of the pre-existing biomes that are already part of your World Creator installation. To create a biome preset, drag and drop it from the Terrain section into the Presets/Biome folder.

Distribution

Distribution presets can simplify your workflow by using commonly used distributions. Furthermore, these presets allow you to save nested distributions, which contain one or more distributions as sub-distributions. You can create a distribution preset by dragging and dropping it from the Terrain section to the Presets/Distribution folder.

Material

Material presets can provide a range of commonly used materials, such as grass, rocks, or sand to support your texturing needs. All material types can be saved as a preset. To create a new preset, store the material in the Presets/Material folder.

Filter

Filter presets are really handy to quickly preview the effects different filter settings can have on your terrain. Once you have stored a filter in its own sub-folder, you can either drag and drop it into your biomes filter area, or you can preview the changes it would have on your terrain more directly by adding it to your biome filter stack and hovering over all the different presets in the Presets area.

Brushes

Brush presets are utilized in the sculpt shape layer and mask layers of World Creator. To add a new customized brush, drag and drop a black-and-white image onto the Presets/Brushes subfolder in World Creator.

MatCaps

MatCaps are used for World Creators fast render mode. Simply add your own custom MatCaps in this area and then select them in the Application/Graphics section to enable them in the fast render mode.

Export

Export presets are helpful when working regularly with the same application. They let you set up all the maps or meshes you need for your next application, and load them the next time you export another terrain. To save an export preset, place it in the Presets/Export subfolder.

Last updated 5 months ago

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