Toolbar
The toolbar enables quicker access to certain functions in World Creator, saving time and maintaining focus on your project.
High Quality Render Mode
Switches to high quality render mode
Textured Render Mode
Switches into fast textured render mode.
Matcap Render Mode
Switches into matcap render mode.
Show Heatmap
Switch to heatmap view. If activated, the heatmap for the selected filter, material or distribution will be displayed. Heatmaps provide an overview of affected areas.
Show Topo
Switches to the topographic view. When enabled, a topographic representation of your terrain will be visible.
Show Grid
Enables an additional grid overlay on the terrain.
Sky
Toggles the sky. If enabled, sky lighting is applied.
Clouds
Toggle clouds. If enabled, clouds are created.
Water
Enables/disables water. When enabled, water becomes visible.
Displacement Enables material displacement in the scene.
Denoiser Enables/disables the denoiser for pathtracing.
Realtime Generator
Controls the real-time generator. If enabled, you must press Generate each time you change a value. Otherwise, World Creator generates everything automatically
Filter Live Preview
Turns the filter live preview on or off. When disabled, filters are not applied during filter selection but only after being added. Alternatively, filters get applied while selecting them (you see a preview when hovering over a filter during selection mode).
Generate Filters
Turns the filter generation on or off. When disabled, filters will not be generated.
Generate Materials
Enables or disables the generation of materials. When disabled, materials will not be generated.
Generate Objects Generates all objects sources for the terrain.
Focus
Clicking on the icon will focus on the entire terrain. Pressing the F key on the keyboard will also focus on the terrain.
Open Screenshot Folder
Opens World Creators screenshot folder in your file browser.
Open Export Folder
Opens the exported files folder in your file browser. All exported data will be saved in that location.
GPU Info
Enable/disable the display of GPU information. If it is enabled, you will be able to view the GPU-related information within the viewport.
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