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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
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      • World Creator 2024.3
      • World Creator 2024.2
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      • World Creator 2023.4
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  • Getting Started
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  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
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        • Design
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        • Terrace
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          • Angle Break
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        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
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        • Advanced Erosion
          • Hydraulic Sediment
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          • Wide Flows
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      • Materials
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          • Phasor
          • Ridged
          • Simplex
          • Splatter
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          • Voronoi
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          • White
          • Worley
        • Layer
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          • Mask
          • Model
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          • Rivers
          • Simulation
        • Terrain
          • Angle
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          • Height
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          • Occlusion
          • Rocks
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          • Roughness
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          • Steepness
          • Sun Direction
      • Effects
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        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
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        • Operation
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        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
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      • Mask Layers
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        • Debris
      • Noises
    • Scene
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    • Export
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    • Presets
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  • CUSTOMER PORTAL
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  1. WALKTHROUGH
  2. Crafting a Shape

Adjusting Seed

PreviousCrafting a ShapeNextSculpting

Last updated 4 months ago

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From the previous articles you should now have a basic understanding of how World Creator operates. Let's start creating a real world terrain by creating a sandy river valley.

We first start by increasing our seed to a base terrain, that resembles our wanted look better. We do this in the main .

Changing the seed in the terrain settings adjusts it globally, which means it also changes the seed for all other elements such as shape layers, filters and distributions. To change the seed locally, simply change it in the element you want to adjust.

terrain settings panel
Base Seed
Seed set to 12