# Scene

## Overview

The Scene settings allow you to tweak the viewport image and add reference objects for a better sense of scale as well as adjust environment factors like clods, water or atmosphere.

## Parameters

### Lighting

<table><thead><tr><th width="199.800048828125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Sun Angle Horizontal</strong></td><td>Moves the sun horizontally.</td></tr><tr><td><strong>Sun Angle Vertical</strong></td><td>Moves the sun vertically.</td></tr><tr><td><strong>Pick Sun Position</strong></td><td>Allows you to place the sun in the sky. Can be useful for matching the scene lighting to a custom HDRI.</td></tr><tr><td><strong>Shadow Softness</strong></td><td>Makes the shadows caused by the sun softer.</td></tr><tr><td><strong>Sun Strength</strong></td><td>The intensity of the sun.</td></tr><tr><td><strong>Sky Strength</strong></td><td>The intensity of the sky. The sky acts as an ambient light, lighting areas not hit by the sun.</td></tr><tr><td><strong>Max Light Bounces</strong></td><td>The number of bounces the sunlight can take in the scene. Ideally, this is >1.</td></tr><tr><td><strong>Environment Map Enabled</strong></td><td>Allows you to add a custom HDRI to the scene.</td></tr><tr><td><strong>Environment Map</strong></td><td>The referenced HDRI map and its strength.</td></tr><tr><td><strong>Environment Lighting</strong></td><td>Enables HDRI lighting and allows you to change its strength.</td></tr></tbody></table>

### Clouds

<table><thead><tr><th width="199.800048828125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Color</strong></td><td>Changes the color multiplier of the clouds.</td></tr><tr><td><strong>Quality</strong></td><td>Adjusts the quality of the clouds.</td></tr><tr><td><strong>Light Scattering</strong></td><td>Controls how much light affects the clouds.</td></tr><tr><td><strong>Coverage</strong></td><td>Controls how much of the terrain is covered by clouds.</td></tr><tr><td><strong>Density</strong></td><td>The density of the clouds. Higher values create thicker clouds.</td></tr><tr><td><strong>Scale</strong></td><td>The base scale of the noise generating the clouds.</td></tr><tr><td><strong>Detail Scale</strong></td><td>The scale of the detail noise used in the clouds.</td></tr><tr><td><strong>Height Scale</strong></td><td>Scales the clouds vertically.</td></tr><tr><td><strong>Height Offset</strong></td><td>Raises or lowers the clouds.</td></tr><tr><td><strong>Border</strong></td><td>Controls how far the clouds reach outside/inside the terrain borders.</td></tr><tr><td><strong>Atmosphere</strong></td><td>Adds atmospheric mist to the scene.</td></tr><tr><td><strong>Atmosphere Height</strong></td><td>The height of the atmospheric fog.</td></tr><tr><td><strong>Skylight Factor</strong></td><td>Controls how much the ambient skylight affects the atmosphere.</td></tr><tr><td><strong>Weather Scale</strong></td><td>Affects the scaling of the clouds.</td></tr><tr><td><strong>Offset X/Y</strong></td><td>Allows you to shift the clouds in the X/Y direction.</td></tr></tbody></table>

### Water

<table><thead><tr><th width="199.800048828125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Surface Height</strong></td><td>Affects the visible depth and distortion of the water.</td></tr><tr><td><strong>Sea Level</strong></td><td>Changes the general height of the water level.</td></tr><tr><td><strong>Clarity</strong></td><td>Adjusts how see-through the water is.</td></tr><tr><td><strong>Color</strong></td><td>The color of the water.</td></tr><tr><td><strong>Coast Foam</strong></td><td>Adds coast foam to the water in the intersection area between water and land.</td></tr><tr><td><strong>Coast Foam Range</strong></td><td>How wide the coast foam will affect the water.</td></tr></tbody></table>

### Atmosphere

<table><thead><tr><th width="199.800048828125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Strength</strong></td><td>Controls the strength of the world scale atmospheric effect. This affects the whole visible scene to the horizon.</td></tr><tr><td><strong>Scale</strong></td><td>The range the atmospheric effect has.</td></tr><tr><td><strong>Height</strong></td><td>The vertical scale of the atmospheric effect.</td></tr><tr><td><strong>Clamp Color</strong></td><td>Limits the color range of the atmosphere.</td></tr></tbody></table>

### Reference Object

You can set the position by hovering with the mouse cursor over the terrain while pressing **M** on your keyboard.

<table><thead><tr><th width="199.800048828125">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Enabled</strong></td><td>Adds a reference person at the 0,0 coordinates to the scene.</td></tr><tr><td><strong>Scale</strong></td><td>The scale of the reference person in meters.</td></tr></tbody></table>
