World Creator Story

The Beginning – CLODDY

In 2008, three IT students at Fulda University of Applied Sciences founded BiteTheBytes with the support of the EXIST funding program. At the heart of it all was a technology called CLODDY – Continuous Level of Detail.

It was a clever terrain algorithm that made it possible, for the first time, to display infinitely large landscapes – even entire planets – on ordinary computers. You could seamlessly fly from space down to the surface of a planet, and even jump to the next, without loading times. For its time, that was revolutionary.

CLODDY was mainly used in planetariums and navigation systems, but for us it was just the beginning.


First Contact – GeoControl

In those early years, we met Johannes Rosenberg, the creator of GeoControl, a terrain generator released in 2006. His software was slow but produced convincing results, and he was interested in combining his work with ours to add real-time visualization.

Years later, fate brought us back together under different circumstances.


The Gathering

Johannes suffered a stroke that left him unable to continue developing GeoControl. He reached out to us, hoping we could take it over. At that time, BiteTheBytes wasn’t in the best financial shape, so buying GeoControl outright wasn’t possible. But we wanted to help – and we also believed in the potential of his work.

So we formed a partnership: we would take over the software, continue its development, and support its community, while sharing revenues with Johannes. This was the seed that grew into World Creator.


World Creator 1

The original GeoControl brand had already lost its reputation, so we started fresh. World Creator 1 was born – a stable and robust product, but built on Pure Basic, which made it slow.

At the same time, we had internal struggles. One of the founders left in 2011, but we gained a key team member: Timo Armbruster, now our CTO. Together, we relaunched the product, won back many old customers, and laid the groundwork for what was to come.


World Creator 2 – The Unity Era

We knew speed and real-time feedback were essential. So we turned to GPUs – and to the Unity engine.

In 2017, World Creator for Unity was released on the Unity Asset Store – the first GPU-based terrain generator ever. It was an immediate success. Suddenly, the entire gaming industry was paying attention.

Later the same year, we launched World Creator 2 – the standalone version for Windows and Mac. It was even more successful, but using Unity as the foundation came with limitations. World Creator felt too much like “a game disguised as a tool.” To go further, we needed to build everything ourselves.


World Creator 3 – Lessons Learned

In 2019, we began developing our own engine, renderer, and UI framework – all from scratch, based on C# and Vulkan. The result was World Creator 2022.

And honestly? It failed. The UI was clunky, the workflow confusing, and many users didn’t want to leave WC2 behind. Add the stress of the pandemic, and it was a tough time.

But we’re stubborn. We’re nerds who’ve been coding since childhood, drinking way too much coffee, and living for this project. World Creator is our life’s work. Giving up wasn’t an option.


The Comeback – World Creator 2023

So we tried again. We redesigned the interface, improved the workflow, and added more features. The result was World Creator 2023 – and the community came back.


World Creator 2025 – A New Era Begins

With World Creator 2025, we’ve brought everything together – all the strengths of World Creator 2, plus years of improvements and new ideas. The result is the most complete, stable, and powerful version we’ve ever built.

And it’s just the beginning. This version lays the foundation for what’s next:

  • Hardware Ray Tracing

  • AI Generation Support

  • An improved renderer with multiple light sources, cloud layers, water layers, particle and fluid systems, and more

  • Camera animations with video export

  • Stronger integrations with engines and 3D applications

  • Voxel terrain

  • Even more realistic filters, materials, and distributions

World Creator 2025 is the start of a new era, and we’re excited to see where it takes us – together with our community.


The Journey Continues

We’re not a giant company with hundreds of employees. We’re just a small, dedicated team that loves what we do – and we’ve been working on this project for over a decade. World Creator is more than software to us. It’s our story, our passion, and the thing we’ve built our lives around.

And as long as people want to create worlds, we’ll be here – improving, listening, and pushing the boundaries of what’s possible.

World Creator: from nothing to everything. And still evolving.

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