MapTiler
Last updated
Last updated
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The MapTiler Layer enables loading real-world satellite height and color data into World Creator either as a base for your terrain or to improve your procedural creation.
If you're starting out and want to set up MapTiler head over to this section.
Map Window The area of satellite data that will be rendered by the layer. Can be manipulated by drag & drop and MMB zooming.
Latitude Allows you to specify a coordinate for the satellite data.
Longitude Allows you to specify a coordinate for the satellite data.
Zoom Controls the scale of the satellite data.
Type Switches the render mode for the preview window.
Preview Type Controls when the changes in the satellite position will be updated. If you're using a paid MapTiler plan this can make a difference in API requests.
Flip X Allows you to flip the satellite area.
Flip Y Allows you to flip the satellite area.
Create Sculpt Layer Converts the height data into a sculpt layer so you can further edit it.
Height Resolution Specifies the resolution of the downloaded height data from MapTiler. Please note, that the resulting terrain detail of the Shape Layer is still dependant on your specified level step.
Color Resolution Specifies the resolution of the accompanying color map. The color map can be used in every material by enabling the "Use Shape Layer Color" toggle.
Color Blending Controls the opacity of the color map.
Saturation Lets you adjust the saturation of the satellite color.
Contrast Lets you adjust the contrast of the satellite color.
Brightness Lets you adjust the brightness of the satellite color.
The MapTiler Layer requires a service token from MapTiler to connect to their servers and download data in World Creator.
To obtain the service token, create an account at https://www.maptiler.com/. Either use a free account (with watermarks) or one of their paid account models.