Sculpt

Overview

Sculpt Layers enable you to design a terrain from scratch or modify an existing terrain you created procedurally to fit your requirements. As the name suggests, sculpt layers enable you to sculpt the terrain. You can use your mouse and keyboard, but it is recommended to employ a graphics tablet, such as the Wacom Cintiq Pro (World Creator also supports other graphics tablets).

Video Guides

Layer Parameters

Sculpt Settings

Allows you to import/export and edit the sculpt layer.

Layer Settings

Properties
Description

Resolution

Allows you to set the resolution of the sculpt layer, increase this to sculpt with finer detail.

Base Shape Preview

Stops World Creator from applying its filters while moving the area or sculpting the terrain. This improves the performance on GPUs with lower specifications.

Usually a resolution 32x32px is enough since you most of the time want shape layers to operate on the lower level steps so that World Creators filter stack has enough levels to operate on.

Editing Parameters

Brush Tools

Classical brush tools like in other applications. Choose your preferred tool by clicking on it, and then draw with your mouse (press the left mouse button on the terrain). The following functions are available:

Properties
Description

Raise

Adds material to the terrain.

Lower

Removes material from the terrain.

Smooth

Averages the height under the brush.

Flatten

Flattens the terrain according to the Flatten Height in the parameters below.

Rotate

Lets you rotate the terrain in your brush radius around your clicked point.

Scale

Scales the terrain in your brush radius from the point where you clicked

Tilt

Tilts the brush area towards the mouse. Move the mouse outwards to increase the slope.

Push/Pull

Allows you to drag & drop the terrain up/down.

Align

Flattens the terrain according to the point where you clicked.

Grid Tools

World Creator has grid tools to improve performance and provide new possibilities and functions. The concept involves manipulating terrain using an underlying grid. The workflow entails selecting grid cells using a brush and then manipulating them accordingly.

Properties
Description

Add

Raises or lowers the terrain.

Align

Flattens the terrain to the height your cursor was at when you clicked.

Duplicate

Allows you to copy your selected area to another spot on the terrain.

Rotate

Rotates the selected area along your mouse direction.

Scale

Scales the selected area according to your mouse distance.

Tilt

Tilts your selection in the direction you moved your mouse after clicking. Move the mouse outwards to increase the slope.

Pull

Raises the selected area.

Push

Lowers the selected area.

Actions

The operations are utilized to rapidly implement precise modifications. Please refer to the list below to understand the function of each operation.

Properties
Description

Flip X

Flips the terrain along the X axis.

Flip Y

Flips the terrain along the Y axis.

Rot Left

Rotates the terrain by 90°.

Rot Right

Rotates the terrain by 90°.

Flatten

Flattens the whole terrain.

Universal

Properties
Description

Operation Mode

Allows you to restrict modifications only to happen additive or subtractive.

Falloff Mode

Offers different brush falloff modes.

Radius

The radius of the brush.

Smooth

The size of the brush smoothing.

Brush Settings

Properties
Description

Brush

Allows you to specify several preinstalled brushes as well as import your own custom brushes.

Strength

Controls the strength of the current selected brush.

Height Change

How much height is added/subtracted by the brush.

Flatten Height

The target height for the flatten.

Rotation

Rotates the brush pattern.

Random Rotation

Adds random rotation to the brush pattern.

Align to Draw Direction

Orients the brush pattern to the drawing direction.

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