LogoLogo
Purchase
English
English
  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
    • Version 2024.x
      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
    • Version 2023.x
      • World Creator 2023.4
      • World Creator 2023.3
      • World Creator 2023.2
  • FAQ
    • General
    • Purchase and License
    • Application
  • Getting Started
    • Introduction
    • Purchase
    • Assign License
    • Downloading
    • Installation
    • Activation
  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
          • Crater
          • Deflate
          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
          • Billow
          • Dots
          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
      • Cameras
    • Export
      • Conventional Export
      • Bridge Tools
        • Unity Bridge
        • Blender Bridge
        • Unreal Bridge
        • Houdini Bridge
        • Cinema 4D Bridge
    • Presets
    • Options
      • Application
      • Controls
      • Generator
      • Graphics
      • MapTiler
  • CUSTOMER PORTAL
    • Managers and Users
    • License Management
    • Feature Requests
    • Bug Reports
    • Downloads
    • Invoices
  • PROCUREMENT PORTAL
    • Sign up as a Reseller
    • Login
    • The Dashboard
    • Purchasing Licenses
    • Product Key Redemption
Powered by GitBook
LogoLogo

© 2025 BiteTheBytes GmbH

On this page
  • Overview
  • Video Guide
  • Available Primitive Layers
  • Circle
  • Donut
  • Gradient
  • Helix
  • Polygon
  • Square
  • Star

Was this helpful?

Export as PDF
  1. REFERENCE
  2. Terrain
  3. Shape Layers

Primitive

Last updated 4 months ago

Was this helpful?

Overview

Primitive Layers provide the ability to quickly add simple geometric shapes to the base of your terrain.

Video Guide

Available Primitive Layers

At the moment these Primitive Shapes are available inside of World Creator. Future updates might include new types, if you require specific shapes let us know on the discord server.

Circle

  • Curve Controls the curvature of the falloff.

  • Falloff Controls the width of the falloff.

  • Opening Allows you to cut out a section of the circle.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Donut

  • Curve Controls the curvature of the falloff.

  • Falloff Controls the width of the inner and outer falloff.

  • Opening Allows you to cut out a section of the donut.

  • Hole Controls the size of the hole.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Gradient

  • Curve Controls the curvature of the gradient.

  • Center Allows you to position the top end of the gradient.

  • Tiling Tiles the gradient.

  • Tiling Offset Shifts the tiled gradient.

Helix

  • Curve Controls the curvature of the falloff.

  • Falloff Controls the width of the falloff.

  • Helix Adds a height difference between the start and end point of the circle to create a gradient.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Polygon

  • Corners Controls the corners of the polygon.

  • Falloff Controls the width of the falloff.

  • Curve Controls the curvature of the falloff.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Square

  • Round Corners Rounds the corners of the square.

  • Falloff Controls the width of the falloff.

  • Curve Controls the curvature of the falloff.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Star

  • Corners Controls the amount of corners of the star.

  • Intrusion Controls how far in the star inner corners go.

  • Falloff Controls the width of the falloff.

  • Curve Controls the curvature of the falloff.

  • Base Offset Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

World Creator Guide