For the complete documentation index, see llms.txt. This page is also available as Markdown.

Primitive

Overview

Primitive Layers provide the ability to quickly add simple geometric shapes to the base of your terrain.

Video Guide

World Creator Guide

Available Primitive Layers

At the moment these Primitive Shapes are available inside of World Creator. Future updates might include new types, if you require specific shapes let us know on the discord server.

Circle

Property
Description

Curve

Controls the curvature of the falloff.

Falloff

Controls the width of the falloff.

Opening

Allows you to cut out a section of the circle.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Donut

Property
Description

Curve

Controls the curvature of the falloff.

Falloff

Controls the width of the falloff.

Opening

Allows you to cut out a section of the donut.

Hole

Controls the size of the hole.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Gradient

Property
Description

Curve

Controls the curvature of the gradient.

Center

Allows you to position the top end of the gradient.

Tiling

Tiles the gradient.

Tiling Offset

Shifts the tiled gradient.

Helix

Property
Description

Curve

Controls the curvature of the falloff.

Falloff

Controls the width of the falloff.

Helix

Adds a height difference between the start and end point of the circle to create a gradient.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Polygon

Property
Description

Corners

Controls the corners of the polygon.

Falloff

Controls the width of the falloff.

Curve

Controls the curvature of the falloff.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Square

Property
Description

Round Corners

Rounds the corners of the square.

Falloff

Controls the width of the falloff.

Curve

Controls the curvature of the falloff.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

Star

Property
Description

Corners

Controls the amount of corners of the star.

Intrusion

Controls how far in the star inner corners go.

Falloff

Controls the width of the falloff.

Curve

Controls the curvature of the falloff.

Base Offset

Shifts the base terrain that is not the shape to make operations like Min/Max more useful.

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