Primitive
Overview
Primitive Layers provide the ability to quickly add simple geometric shapes to the base of your terrain.
Video Guide
Available Primitive Layers
At the moment these Primitive Shapes are available inside of World Creator. Future updates might include new types, if you require specific shapes let us know on the discord server.
Circle



Curve
Controls the curvature of the falloff.
Falloff
Controls the width of the falloff.
Opening
Allows you to cut out a section of the circle.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
Donut



Curve
Controls the curvature of the falloff.
Falloff
Controls the width of the falloff.
Opening
Allows you to cut out a section of the donut.
Hole
Controls the size of the hole.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
Gradient



Curve
Controls the curvature of the gradient.
Center
Allows you to position the top end of the gradient.
Tiling
Tiles the gradient.
Tiling Offset
Shifts the tiled gradient.
Helix



Curve
Controls the curvature of the falloff.
Falloff
Controls the width of the falloff.
Helix
Adds a height difference between the start and end point of the circle to create a gradient.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
Polygon



Corners
Controls the corners of the polygon.
Falloff
Controls the width of the falloff.
Curve
Controls the curvature of the falloff.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
Square



Round Corners
Rounds the corners of the square.
Falloff
Controls the width of the falloff.
Curve
Controls the curvature of the falloff.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
Star



Corners
Controls the amount of corners of the star.
Intrusion
Controls how far in the star inner corners go.
Falloff
Controls the width of the falloff.
Curve
Controls the curvature of the falloff.
Base Offset
Shifts the base terrain that is not the shape to make operations like Min/Max more useful.
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