# Primitive

## Overview <a href="#overview" id="overview"></a>

Primitive Layers provide the ability to quickly add simple geometric shapes to the base of your terrain.

## Video Guide

{% embed url="<https://vimeo.com/1029705546>" %}
World Creator Guide
{% endembed %}

### Available Primitive Layers <a href="#different-shape-types" id="different-shape-types"></a>

At the moment these Primitive Shapes are available inside of World Creator. Future updates might include new types, if you require specific shapes let us know on the discord server.

### Circle

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/QJhv2Tr5Xg8aP79Yjnal" alt=""><figcaption></figcaption></figure> <figure><img src="/files/faBaEmkJWSHrsBEMGAcn" alt=""><figcaption></figcaption></figure> <figure><img src="/files/hpsnFtb5q2sNOADoSW7f" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Opening</strong></td><td>Allows you to cut out a section of the circle.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Donut

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/TQP6xbPc2XKg4Z6xUP9X" alt=""><figcaption></figcaption></figure> <figure><img src="/files/sjK34yhWIMoh8jl0Gzlz" alt=""><figcaption></figcaption></figure> <figure><img src="/files/wF8Tn6rdKI4sCbwQfRE5" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Opening</strong></td><td>Allows you to cut out a section of the donut.</td></tr><tr><td><strong>Hole</strong></td><td>Controls the size of the hole.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Gradient

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/AIPWdPPOIL2TlCDvBoAl" alt=""><figcaption></figcaption></figure> <figure><img src="/files/L4hcBp4ffTKyTq9elHVJ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/K8sk5WUThttqHpefWP2x" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Curve</strong></td><td>Controls the curvature of the gradient.</td></tr><tr><td><strong>Center</strong></td><td>Allows you to position the top end of the gradient.</td></tr><tr><td><strong>Tiling</strong></td><td>Tiles the gradient.</td></tr><tr><td><strong>Tiling Offset</strong></td><td>Shifts the tiled gradient.</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Helix

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/mUcmkJMumajjJCmJRwd1" alt=""><figcaption></figcaption></figure> <figure><img src="/files/7EMEWCW6ri4ynVLdg9oA" alt=""><figcaption></figcaption></figure> <figure><img src="/files/n8a2DbC90PXXYBdZ2FJ3" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Helix</strong></td><td>Adds a height difference between the start and end point of the circle to create a gradient.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Polygon

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/TJVni73RdfoCvmWeNRS9" alt=""><figcaption></figcaption></figure> <figure><img src="/files/cLeeOIvlx9X9DFGnfSF8" alt=""><figcaption></figcaption></figure> <figure><img src="/files/zfrqFJo4GlSlNYkdwt9Q" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Corners</strong></td><td>Controls the corners of the polygon.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Square

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/fCSMCyVD8ZAZmu1A8DW8" alt=""><figcaption></figcaption></figure> <figure><img src="/files/KKeSaGieEnmGetue2ofF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/X1fYoO4QmrBT5Zjv6Gbs" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Round Corners</strong></td><td>Rounds the corners of the square.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Star

{% tabs %}
{% tab title="Result" %}

<div><figure><img src="/files/Xhv3L9wbqrBuQu19C2uI" alt=""><figcaption></figcaption></figure> <figure><img src="/files/FElr5NbDLt2hOd6w6LMF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/kRBuvp3WaIGt3e8JhMXQ" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Parameters" %}

<table><thead><tr><th width="200.4832763671875">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Corners</strong></td><td>Controls the amount of corners of the star.</td></tr><tr><td><strong>Intrusion</strong></td><td>Controls how far in the star inner corners go.</td></tr><tr><td><strong>Falloff</strong></td><td>Controls the width of the falloff.</td></tr><tr><td><strong>Curve</strong></td><td>Controls the curvature of the falloff.</td></tr><tr><td><strong>Base Offset</strong></td><td>Shifts the base terrain that is not the shape to make operations like <strong>Min/Max</strong> more useful. </td></tr></tbody></table>
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.world-creator.com/reference/terrain/shape-layers/primitive.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
