Path
Last updated
Last updated
© 2025 BiteTheBytes GmbH
Path layers modify terrain based on custom paths set up in World Creator. This feature enables the building of various structures like mountains, valleys, rivers, or streets.
Affect all nodes at once
(SHIFT)
Add Node
SHIFT + Left Mouse
Move/Scale Node
(SHIFT) + Left Mouse + Drag
Remove Node
(SHIFT) + CTRL + Drag
Change Height
(SHIFT) + ALT + Left Mouse + Drag
Rotate Path
R + Left Mouse + Drag
Width The base width is multiplied by the width of each control point. If the overall width is 0, individual point widths cannot exceed 0.
Falloff Falloff of the path. This is added to the path width.
Falloff Curve Falloff steepness.
Noise Strength The noise is added to the path width.
Noise Scale Adjusts the noise scale along the path's length.
Closed Connects the first and last control point if enabled.
Height Offset Shifts the whole path upwards or downwards.
Flatten Flattens the heights of all control points.
The Procedural Width parameters allows you to automatically set the node widths between the set width range.
Range The range between which the node widths will be set.
Mode Allows you to select from a bunch of different types like ascending, descending, zigzag or random distribution.
Export Spline Allows you to export the spline for usage in a render engine.