For the complete documentation index, see llms.txt. This page is also available as Markdown.

Path

Overview

Path layers modify terrain based on custom paths set up in World Creator. This feature enables the building of various structures like mountains, valleys, rivers, or streets.

building a road
final terrain

Video Guide

World Creator Guide

Hotkeys

Affect all nodes at once

(SHIFT)

Add Node

SHIFT + Left Mouse

Move/Scale Node

(SHIFT) + Left Mouse + Drag

Remove Node

(SHIFT) + CTRL + Drag

Change Height

(SHIFT) + ALT + Left Mouse + Drag

Rotate Path

R + Left Mouse + Drag

Parameters

Path Settings

  • Width The base width is multiplied by the width of each control point. If the overall width is 0, individual point widths cannot exceed 0.

  • Falloff Falloff of the path. This is added to the path width.

  • Falloff Curve Falloff steepness.

  • Noise Strength The noise is added to the path width.

  • Noise Scale Adjusts the noise scale along the path's length.

  • Closed Connects the first and last control point if enabled.

  • Height Offset Shifts the whole path upwards or downwards.

  • Flatten Flattens the heights of all control points.

Procedural Width

The Procedural Width parameters allows you to automatically set the node widths between the set width range.

  • Range The range between which the node widths will be set.

  • Mode Allows you to select from a bunch of different types like ascending, descending, zigzag or random distribution.

Spline Export

  • Export Spline Allows you to export the spline for usage in a render engine.

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