> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/reference/terrain/shape-layers/path.md).

# Path

## Overview

Path layers modify terrain based on custom paths set up in World Creator. This feature enables the building of various structures like mountains, valleys, rivers, or streets.

<div><figure><img src="/files/kUQ5jqPZC1wcDJEUgt1m" alt=""><figcaption><p>building a road</p></figcaption></figure> <figure><img src="/files/s1Oqrcs3kAOnMeWYVt54" alt=""><figcaption><p>final terrain</p></figcaption></figure></div>

## Video Guide

{% embed url="<https://vimeo.com/1029700055>" %}
World Creator Guide
{% endembed %}

## Hotkeys

| Affect all nodes at once | (SHIFT)                           |
| ------------------------ | --------------------------------- |
| Add Node                 | SHIFT + Left Mouse                |
| Move/Scale Node          | (SHIFT) + Left Mouse + Drag       |
| Remove Node              | (SHIFT) + CTRL + Drag             |
| Change Height            | (SHIFT) + ALT + Left Mouse + Drag |
| Rotate Path              | R + Left Mouse + Drag             |

## Parameters

### Path Settings

* **Width**\
  The base width is multiplied by the width of each control point. If the overall width is 0, individual point widths cannot exceed 0.

* **Falloff**\
  Falloff of the path. This is added to the path width.

* **Falloff Curve**\
  Falloff steepness.

* **Noise Strength**\
  The noise is added to the path width.

* **Noise Scale**\
  Adjusts the noise scale along the path's length.

* **Closed**\
  Connects the first and last control point if enabled.

* **Height Offset**\
  Shifts the whole path upwards or downwards.

* **Flatten**\
  Flattens the heights of all control points.

### Procedural Width

The Procedural Width parameters allows you to automatically set the node widths between the set width range.

* **Range**\
  The range between which the node widths will be set.

* **Mode**\
  Allows you to select from a bunch of different types like ascending, descending, zigzag or random distribution.

### Spline Export

* Export Spline\
  Allows you to export the spline for usage in a render engine.


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