Path

Overview

Path layers modify terrain based on custom paths set up in World Creator. This feature enables the building of various structures like mountains, valleys, rivers, or streets.

building a road
final terrain

Video Guide

World Creator Guide

Hotkeys

Affect all nodes at once

(SHIFT)

Add Node

SHIFT + Left Mouse

Move/Scale Node

(SHIFT) + Left Mouse + Drag

Remove Node

(SHIFT) + CTRL + Drag

Change Height

(SHIFT) + ALT + Left Mouse + Drag

Rotate Path

R + Left Mouse + Drag

Parameters

Path Settings

  • Width The base width is multiplied by the width of each control point. If the overall width is 0, individual point widths cannot exceed 0.

  • Falloff Falloff of the path. This is added to the path width.

  • Falloff Curve Falloff steepness.

  • Noise Strength The noise is added to the path width.

  • Noise Scale Adjusts the noise scale along the path's length.

  • Closed Connects the first and last control point if enabled.

  • Height Offset Shifts the whole path upwards or downwards.

  • Flatten Flattens the heights of all control points.

Procedural Width

The Procedural Width parameters allows you to automatically set the node widths between the set width range.

  • Range The range between which the node widths will be set.

  • Mode Allows you to select from a bunch of different types like ascending, descending, zigzag or random distribution.

Spline Export

  • Export Spline Allows you to export the spline for usage in a render engine.

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