Irregular

Overview

The Irregular Terrace places terraces onto the terrain based on a procedural noise map.

Parameters

Property
Description

Seed

The seed of the underlying noise map.

Top/Bottom Smoothness

Smooths the intersections between individual noise cells.

Irregularity Size

Changes the size of the underlying noise map.

Irregularity Scale

Scales the height of the terrace displacement.

Terrace Amount

Sets the amount of terrace layers that will be spawned in each noise cell.

Results

Last updated

Was this helpful?