Irregular
Overview
The Irregular Terrace places terraces onto the terrain based on a procedural noise map.
Parameters
Seed
The seed of the underlying noise map.
Top/Bottom Smoothness
Smooths the intersections between individual noise cells.
Irregularity Size
Changes the size of the underlying noise map.
Irregularity Scale
Scales the height of the terrace displacement.
Terrace Amount
Sets the amount of terrace layers that will be spawned in each noise cell.
Results
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