Irregular

Overview

The Irregular Terrace places terraces onto the terrain based on a procedural noise map.

Parameters

  • Seed

    The seed of the underlying noise map.

  • Top/Bottom Smoothness

    Smooths the intersections between individual noise cells.

  • Irregularity Size

    Changes the size of the underlying noise map.

  • Irregularity Scale

    Scales the height of the terrace displacement.

  • Terrace Amount

    Sets the amount of terrace layers that will be spawned in each noise cell.

Results

Last updated

Logo

© 2025 BiteTheBytes GmbH