Biome Layers
Overview
Biome Layers allow you to specify where biomes should be applied to your terrain. They also offer sculpting functionality, enabling you to paint your biome onto your terrain while simultaneously modifying the base terrain. This creates a much smoother application process, providing instant feedback on the final result.
Paint Settings
Show Mask
Renders the mask in the viewport.
Show Biome Colors
Renders all used biomes in that splat layer with their biome color.
Mask Visibility
Controls the opacity of the biome mask overlay.
Biome Selection
Select the biome you want to edit using the brush tools and actions below.
Brush Tools
Overwrite Biomes
Defines wether lower hierarchical values should be overwritten or otherwise be added to.
Raise Paint
Adds to the terrain while also painting the mask.
Raise
Raises the terrain.
Lower Paint
Removes from the terrain while also painting the mask.
Lower
Lowers the terrian.
Flatten Paint
Flattens the terrain while also painting the mask.
Flatten
Flattens the terrain.
Paint
Paints the mask.
Erase
Erases from the mask.
Actions
Flatten
Flattens all sculpted detail of the biome layer.
Clear
Clears the masks of the whole biome layer.
Clear Selection
Clears the mask of the currently selected biome.
Fill Selection
Fills the mask of the currently selected biome.
Brush Settings
Brush
Allows you to specify several preinstalled brushes as well as import your own custom brushes.
Falloff Mode
Offers different brush falloff modes.
Radius
The radius of the brush.
Smooth
The size of the brush smoothing.
Strength
Controls the strength of the current selected brush.
Height Change
How much height is added/subtracted by the brush.
Flatten Height
The target height for the flatten.
Rotation
Rotates the brush pattern.
Random Rotation
Adds random rotation to the brush pattern.
Align to Draw Direction
Orients the brush pattern to the drawing direction.
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