# Irregular

## **Overview**

The Irregular Terrace places terraces onto the terrain based on a procedural noise map.

## **Parameters**

<table><thead><tr><th width="199.7999267578125">Property</th><th>Description</th></tr></thead><tbody><tr><td><strong>Seed</strong></td><td>The seed of the underlying noise map.</td></tr><tr><td><strong>Top/Bottom Smoothness</strong></td><td>Smooths the intersections between individual noise cells.</td></tr><tr><td><strong>Irregularity Size</strong></td><td>Changes the size of the underlying noise map.</td></tr><tr><td><strong>Irregularity Scale</strong></td><td>Scales the height of the terrace displacement.</td></tr><tr><td><strong>Terrace Amount</strong></td><td>Sets the amount of terrace layers that will be spawned in each noise cell.</td></tr></tbody></table>

## **Results**

<div><figure><img src="/files/foUADALhVpRVZGSe84Ep" alt=""><figcaption></figcaption></figure> <figure><img src="/files/wsg0t1JdaWnxbqEa0WkD" alt=""><figcaption></figcaption></figure></div>


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