# Cameras

## Overview

This section gives you access to the camera settings and special post-processing for your camera views. Additionally, it allows you to store multiple camera positions and setups to better tweak the terrain to your desired shots.

To add new camera shots simply press the **+** icon on the right. On top of that, you can also directly import your cameras from your favorite DCC tool via .fbx by pressing the **ImportFbx** button at the bottom of the panel.

A new feature of WC 2025.1 is the option to export a camera flying animation from your terrain. To set it up use the parameters and tools available under **Camera Animation**.

## Parameters

### Camera

<table><thead><tr><th width="199.8001708984375">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Use Main Camera Settings</strong></td><td>Overwrite local camera changes and synchronizes them with the ones set in the <strong>Main Camera</strong>.</td></tr><tr><td><strong>Field of View</strong></td><td>Adjusts the camera's field of view.</td></tr><tr><td><strong>Tone Mapping</strong></td><td>Applies a tone mapping profile to this camera.</td></tr><tr><td><strong>Legacy Color Output</strong></td><td>Switches between the new and legacy color output.</td></tr><tr><td><strong>Exposure</strong></td><td>Changes the exposure of the viewport.</td></tr><tr><td>V<strong>ignette</strong></td><td>Adds a vignette to the viewport.</td></tr><tr><td><strong>Brightness</strong></td><td>Adjusts the brightness of the viewport.</td></tr><tr><td><strong>Contrast</strong></td><td>Adjusts the contrast of the viewport.</td></tr><tr><td><strong>Saturation</strong></td><td>Adjusts the saturation of the viewport.</td></tr><tr><td><strong>Sharpen</strong></td><td>Applies a sharpening effect to this camera view.</td></tr><tr><td><strong>Depth of Field</strong></td><td>Enables a depth of field post-processing effect on the camera.</td></tr><tr><td><strong>Aperture Radius</strong></td><td>Controls the amount of blur applied in the depth of field effect.</td></tr><tr><td><strong>Focal Distance</strong></td><td>Sets the focal distance of the depth of field effect.</td></tr><tr><td><strong>Aperture Radius</strong></td><td>Adjusts the strength of the blur. </td></tr><tr><td><strong>Bloom</strong></td><td>Enables a bloom post-processing effect on the camera.</td></tr><tr><td><strong>Start</strong></td><td>The brightness at which bloom starts to appear.</td></tr><tr><td><strong>Strength</strong></td><td>The strength of the bloom effect.</td></tr><tr><td><strong>Samples</strong></td><td>The samples used in the blur step of the bloom process. More samples lead to a higher quality but require more computation.</td></tr><tr><td><strong>Show UI</strong></td><td>Renders the UI in the camera output.</td></tr></tbody></table>

### Screen Resolution

<table><thead><tr><th width="199.8001708984375">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Width</strong></td><td>Adjusts the width of the World Creator application window.</td></tr><tr><td><strong>Height</strong></td><td>Adjusts the height of the World Creator application window.</td></tr><tr><td><strong>Apply Resolution</strong></td><td>Sets your World Creator application window to the defined size.</td></tr></tbody></table>

### Camera Animation

This lets you export a simple lerped camera movement between a start and an end point.&#x20;

<table><thead><tr><th width="199.8001708984375">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Set Camera Start</strong></td><td>Sets the start position of the current camera.</td></tr><tr><td><strong>Set Camera End</strong></td><td>Sets the end position of the current camera.</td></tr><tr><td><strong>Render Animation</strong></td><td>Renders the animation.</td></tr><tr><td><strong>Animation Name</strong></td><td>The base name of the stored image sequence.</td></tr><tr><td><strong>Samples per Frame</strong></td><td>How many samples should be rendered per frame.</td></tr><tr><td><strong>Animation Length Ms</strong></td><td>The length of the animation in milliseconds.</td></tr><tr><td><strong>Animation FPS</strong></td><td>The frames per second of the animation.</td></tr></tbody></table>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.world-creator.com/reference/scene/cameras.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
