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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
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      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
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      • World Creator 2023.4
      • World Creator 2023.3
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  • Getting Started
    • Introduction
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  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
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          • Voronoi
        • Effect
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          • Gabor
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          • Phasor
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          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
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        • Advanced Erosion
          • Hydraulic Sediment
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          • Wide Flows
        • Sediment
          • Fill Soft
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        • Deprecated
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      • Materials
        • Default Material
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          • Noise Value
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          • Voronoi
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          • Worley
        • Layer
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          • Simulation
        • Terrain
          • Angle
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      • Effects
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        • Edge
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        • Small Flow
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        • Voronoi
      • Shape Layers
        • Sculpt
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    • Scene
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  • Overview
  • Camera

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  1. REFERENCE
  2. Scene

Cameras

Overview

This section gives you access to the camera settings and special post-processing for your camera views. Additionally, it allows you to store multiple camera positions and setups to better tweak the terrain to your desired shots.

To add new camera shots simply press the + icon on the right. On top of that, you can also directly import your cameras from your favorite DCC tool via .fbx by pressing the ImportFbx button at the bottom of the panel.

Camera

  • Use Main Camera Settings (only available on cameras other than the Main Camera) Overwrite local camera changes and synchronizes them with the ones set in the Main Camera.

  • Field of View Adjusts the camera's field of view.

  • Tone Mapping Applies a tone mapping profile to this camera.

  • Aperture Radius Controls the amount of blur applied in the depth of field effect.

  • Exposure Changes the exposure of the viewport.

  • Vignette Adds a vignette to the viewport.

  • Brightness Adjusts the brightness of the viewport.

  • Contrast Adjusts the contrast of the viewport.

  • Saturation Adjusts the saturation of the viewport.

  • Sharpen Applies a sharpening effect to this camera view.

  • Depth of Field Enables a depth of field post-processing effect on the camera.

  • Focal Distance Sets the focal distance of the depth of field effect.

  • Aperture Radius Adjusts the strength of the blur.

  • Bloom Enables a bloom post-processing effect on the camera.

  • Start The brightness at which bloom starts to appear.

  • Strength The strength of the bloom effect.

  • Samples The samples used in the blur step of the bloom process. More samples lead to a higher quality but require more computation.

Last updated 5 months ago

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