Materials
Last updated
Last updated
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World Creator offers an extensive toolset for texturing your terrain. Similar to filters, materials work in a bottom-up fashion and can be masked using the Distribution System.
To improve your material authoring experience it can be helpful to switch to the Textured Render Mode. This disables sun lighting and renders the albedo of all materials directly without shading.
These parameters are universal to all materials:
Tint Tints the material. This is color used in the Color material.
Metalness Controls the metallic strength of the material.
Roughness Controls the roughness of the material.
Use Shape Layer Color Some Shape Layers (e.g. MapTiler Layer, Stamp Layer) carry their own supplemental albedo information. If this option is enabled, the material will display the combined shape layer color data as its color information.