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  • Welcome
  • World Creator Story
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    • Version 2025.x
      • World Creator 2025.1 - BETA
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      • World Creator 2024.3
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      • World Creator 2023.4
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  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
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          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
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          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
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    • Export
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      • Bridge Tools
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    • Presets
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      • MapTiler
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On this page
  • Overview
  • Shared Parameters
  • Available Materials

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  1. REFERENCE
  2. Terrain

Materials

Last updated 4 months ago

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Overview

World Creator offers an extensive toolset for texturing your terrain. Similar to filters, materials work in a bottom-up fashion and can be masked using the .

To improve your material authoring experience it can be helpful to switch to the . This disables sun lighting and renders the albedo of all materials directly without shading.

Shared Parameters

These parameters are universal to all materials:

  • Tint Tints the material. This is color used in the .

  • Metalness Controls the metallic strength of the material.

  • Roughness Controls the roughness of the material.

  • Use Shape Layer Color Some Shape Layers (e.g. , ) carry their own supplemental albedo information. If this option is enabled, the material will display the combined shape layer color data as its color information.

Available Materials

Distribution System
Textured Render Mode
Color material
MapTiler Layer
Stamp Layer
Cover

Default Material

Cover

Color Material

Cover

Gradient Material

Cover

Texture Material

Cover

Substance Material