Materials
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World Creator offers an extensive toolset for texturing your terrain. Similar to filters, materials work in a bottom-up fashion and can be masked using the .
These parameters are universal to all materials:
Tint Tints the material. This is color used in the .
Metalness Controls the metallic strength of the material.
Roughness Controls the roughness of the material.
Use Shape Layer Color Some Shape Layers (e.g. , ) carry their own supplemental albedo information. If this option is enabled, the material will display the combined shape layer color data as its color information.