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      • Add Erosion Filter
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      • Add Sand
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  • REFERENCE
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  1. WALKTHROUGH
  2. Run Simulations

Add Sand

PreviousRun SimulationsNextAdd Debris

Last updated 4 months ago

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To further polish our terrain, we now move on to . Simulation Layers provide high quality physical simulations such as , , or that work with simulated material on top of the filter stack. Since we want to create a desert canyon, we will use the sand simulation first.

After adding the Sand layer, click Edit and mask out the area where the sand will spawn. By default, each simulation layer comes with its own paintable mask.

To texture our sand we create a new material, give it a sand like colour and drag the sand simulation layer into its distribution stack. This creates a that references the sand layer.

To further enhance the scene we then add a second sand simulation using a darker material. This time we do not mask it, instead we reduce the Spawn Amount, which then results in a nice global fade effect.

Simulation Layers
Sand
Fluid
Snow
Debris
simulation layer distribution
Sand Mask
Sand Material
Dark Sand
Dark Sand Material