> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/release-notes/version-2024.x/world-creator-2024.3.md).

# World Creator 2024.3

Released on the 15th of November 2024

## New Features

* New import / export buttons for sculpt layers (you now can directly import existing height-maps and export the sculpt layer to a new height-map)
* New application title now shows the update version (e.g. World Creator 2024.3 | 9)
* New sculpting hotkeys added
* New Spike Removal filter added (experimental)
* New Cliffs filter added (experimental)
* New brush import button added
* New Rocky Edges distribution added
* New Rocky distribution added
* New font added to support all available languages
* New bake functionality added to shape layers, allowing you to bake your terrain into a sculpt layer
* New languages added: Portuguese, Polish, Italian, Hungarian, French, Spanish, Turkish
* Added new TEMPLATE menu Option where user can select a Project template to start a Terrain
* Gradient material now has additional detail settings for creating high quality gradients
* New ambient occlusion material
* New ambient occlusion map export
* New simulation layer export
* New heatmap export
* New filter: Strata
* New filter: Chipped
* New filter Shore (for easily cretaing beaches)
* New filter: Scatter
* New filter: Kuwahara
* New filter: Sediment Flow
* New experimental filter: Spike Removal
* New experimental filter: Cliffs
* New distribution: Rocky
* New distribution: Rocky Edges
* New distribution: Height Gradient
* New distribution: Occlusion
* New distribution: Melt
* New distribution: Filter Change
* New distribution: Sea Level
* Added Import button for brushes
* New shape layer: Polygon
* 2D / 3D Stamps: Added saturation, contrast and brightness Settings
* 2D / 3D Stamps: Unlocked all Level Steps for better adjustments
* New shape layer: 2D Primitive (supports many primitives)
* New shape layer: Landscape (supports many typical real-world terrain shapes)
* New simulation layer: Debris
* New simulation layer: Snow
* Created new Presets for all filters and renamed existing ones
* Incremental export: Enable it using placeholder under the naming convention Setting
* Sync-Export now calculates brightness, contrast and saturation into the exported textures
* Sync-Export now exports Adobe Substance Materials including settings into classic textures
* Gradient material now has range controls allowing you to define the region of a gradient

## Improvements

* Improved Sculpt Layers by allowing a maximum resolutions of up to 1024 by 1024 pixels
* Improved Sculpt Layers so that they have the same transformations when created by a Map or Stamp Layer
* Improved rendering of GPU statistics so that they are now visible regardless of the background color
* Improved sculpting performance in relation to undo operations
* Improved 2D Stamp Layers when importing RAW files World Cretaor now will estimate the proper dimensions correctly
* Improved Sync Tool export supports substance materials that can be baked into simple textures
* Improved 2D Stamp Layers allowing you now to adjust all Level steps
* Improved export by now supporting incremental Exports
* Importing RAW files calculates now the possible dimension based on 16 bit and little endian (you still Need to adapt if bit Depth or endianess is different)
* New Offset Sliders to select a custom spot on a virtually endless landscape
* Baking of 2D Stamps for direct editing
* Baking of MapTiler for direct editing
* Removed limitations for all nodes and added more Options for path creation
* Each advanced erosion filter is now way more accurate resulting in better erosions in General
* The level steps sliders now have knobs, General indicators and exacty value tool-tips
* We have optimized the save files reducing load times and error possibilities
* The ui for all layers has been updated (e.g. Path Layer knobs and curve look way more modern now)
* Improved handling for all range sliers
* You now can assign all layers to distributions by drag'n drop
* When clicking the ADD (plus) icon, you now can select a simulation layer you would liketo add
* Added latest Adobe Substance libraries
* Splatting distributions was renamed to Splatter Distribution
* Stamp layer was renamed to 2D Stamp layer
* Model layer was renamed to 3D Stamp layer to Prevent confusion with upcoming Model layers in 2025.1 for real 3D mesh import
* Render modes were renamed to Shape Design Render Mode, Material Design Render Mode and Cinematic Render Mode
* The render modes now have an adjusted material color, background color and grid color for better visibility
* The Terrain grid was adjusted to meter precision
* The foam color is now adjustable
* The borders of the Terrain high Detail preview are now adjustable
* Disabled layers (eye icon) are now grayed out
* Is now enabled by default (must be set using M key)
* The World Creator logo is now a SVG file
* Selected layer names are now blended properly in the Settings tap (top most beside the documentation link)
* Font updated to support all new languages
* GENERATE button Background color is now red to visualize that the real-time generator is turned off
* New filter category: Deprecated
* These types of filters are now marked with a yellow icon for better visibility

## Fixes

* Fixed an issue where pasting map-tiler coordinates did not work
* Fixed an issue where the generator time did not update properly
* Fixed an issue where World Creator would rarely crash when renaming layers
* Fixed an issue where backed up project files did not save textures
* Fixed an issue where the brush smoothness slider did not update when adjustes using hotkeys
* Fixed an issue where path and polygon shapes were producing incorrect results in exported colormaps for resolutions above 4k
* Fixed an issue where the UVs of an exported mesh were incorrect
* Fixed an issue where the project name was not reset when starting or loading another Project
* Fixed minor issues
* Fixed an issue with the height Distribution slider
* Fixed minor Bugs
* Fixed minor issues
* Fixed an issue where renaming items in World Creator would not work under certain circumstances
* Fixed issues with links in the documentation
* Fixed an issue where World Creator crashed due to Sun Pick Location method in very rare cases
* Fixed an issue where stacking multiple simulations caused elevation issues
* Fixed an issue where seams were created along tiled builds
* Fixed an issue where the right and top borders had a thin line of wrong elevation and color values
* The material name now will stay as-is after changing the material type (if name was changed by user)
* Fixed an issue where the exported area did not match the area defined by the user
* Fixed an issue where the colormap had lines between tiles
* Fixed an issue where the height ranges were not cut properly when Auto Normalization was disabled
* Fixed an issue where the MatCap Render mode (now Shape Design Render Mode) had a different grid compared to the other render modes
* Fixed an issue where the sculpt layer did not match the full terrain size
* Fixed an issue where the camera jumped off the scene when Grid Tools ADD was selected and user presses CTRL-SHIFT-RMB
* Fixed an issue where a disabled model layers caused a crash when loading a Project
* Fixed an issue where all range slider values jumped to ultra high values
* Fixed and issue where UNDO did not work for text boxes
* Fixed an issue where the flow heatmap showed wrong results
* Fixed an issue where an existing path was still visible after it was deleted
* Fixed an issue causing a crash when a preset Folder was renamed
* Fixed an issue causing the Terrain to Regenerate each time the user clicks the ADD / PLUS icon to add a filter
* Fixed an issue where a preset was doubled when dragged into a custom Folder inside World Creator
* Fixed an issue where renaming folders, filters and everything else did not work when real-time Generator was turned off
* Fixed an issue where saved camera Position did not work anymore


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.world-creator.com/release-notes/version-2024.x/world-creator-2024.3.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
