World Creator 2024.3
Released on the 15th of November 2024
New Features
New import / export buttons for sculpt layers (you now can directly import existing height-maps and export the sculpt layer to a new height-map)
New application title now shows the update version (e.g. World Creator 2024.3 | 9)
New sculpting hotkeys added
New Spike Removal filter added (experimental)
New Cliffs filter added (experimental)
New brush import button added
New Rocky Edges distribution added
New Rocky distribution added
New font added to support all available languages
New bake functionality added to shape layers, allowing you to bake your terrain into a sculpt layer
New languages added: Portuguese, Polish, Italian, Hungarian, French, Spanish, Turkish
Added new TEMPLATE menu Option where user can select a Project template to start a Terrain
Gradient material now has additional detail settings for creating high quality gradients
New ambient occlusion material
New ambient occlusion map export
New simulation layer export
New heatmap export
New filter: Strata
New filter: Chipped
New filter Shore (for easily cretaing beaches)
New filter: Scatter
New filter: Kuwahara
New filter: Sediment Flow
New experimental filter: Spike Removal
New experimental filter: Cliffs
New distribution: Rocky
New distribution: Rocky Edges
New distribution: Height Gradient
New distribution: Occlusion
New distribution: Melt
New distribution: Filter Change
New distribution: Sea Level
Added Import button for brushes
New shape layer: Polygon
2D / 3D Stamps: Added saturation, contrast and brightness Settings
2D / 3D Stamps: Unlocked all Level Steps for better adjustments
New shape layer: 2D Primitive (supports many primitives)
New shape layer: Landscape (supports many typical real-world terrain shapes)
New simulation layer: Debris
New simulation layer: Snow
Created new Presets for all filters and renamed existing ones
Incremental export: Enable it using placeholder under the naming convention Setting
Sync-Export now calculates brightness, contrast and saturation into the exported textures
Sync-Export now exports Adobe Substance Materials including settings into classic textures
Gradient material now has range controls allowing you to define the region of a gradient
Improvements
Improved Sculpt Layers by allowing a maximum resolutions of up to 1024 by 1024 pixels
Improved Sculpt Layers so that they have the same transformations when created by a Map or Stamp Layer
Improved rendering of GPU statistics so that they are now visible regardless of the background color
Improved sculpting performance in relation to undo operations
Improved 2D Stamp Layers when importing RAW files World Cretaor now will estimate the proper dimensions correctly
Improved Sync Tool export supports substance materials that can be baked into simple textures
Improved 2D Stamp Layers allowing you now to adjust all Level steps
Improved export by now supporting incremental Exports
Importing RAW files calculates now the possible dimension based on 16 bit and little endian (you still Need to adapt if bit Depth or endianess is different)
New Offset Sliders to select a custom spot on a virtually endless landscape
Baking of 2D Stamps for direct editing
Baking of MapTiler for direct editing
Removed limitations for all nodes and added more Options for path creation
Each advanced erosion filter is now way more accurate resulting in better erosions in General
The level steps sliders now have knobs, General indicators and exacty value tool-tips
We have optimized the save files reducing load times and error possibilities
The ui for all layers has been updated (e.g. Path Layer knobs and curve look way more modern now)
Improved handling for all range sliers
You now can assign all layers to distributions by drag'n drop
When clicking the ADD (plus) icon, you now can select a simulation layer you would liketo add
Added latest Adobe Substance libraries
Splatting distributions was renamed to Splatter Distribution
Stamp layer was renamed to 2D Stamp layer
Model layer was renamed to 3D Stamp layer to Prevent confusion with upcoming Model layers in 2025.1 for real 3D mesh import
Render modes were renamed to Shape Design Render Mode, Material Design Render Mode and Cinematic Render Mode
The render modes now have an adjusted material color, background color and grid color for better visibility
The Terrain grid was adjusted to meter precision
The foam color is now adjustable
The borders of the Terrain high Detail preview are now adjustable
Disabled layers (eye icon) are now grayed out
Is now enabled by default (must be set using M key)
The World Creator logo is now a SVG file
Selected layer names are now blended properly in the Settings tap (top most beside the documentation link)
Font updated to support all new languages
GENERATE button Background color is now red to visualize that the real-time generator is turned off
New filter category: Deprecated
These types of filters are now marked with a yellow icon for better visibility
Fixes
Fixed an issue where pasting map-tiler coordinates did not work
Fixed an issue where the generator time did not update properly
Fixed an issue where World Creator would rarely crash when renaming layers
Fixed an issue where backed up project files did not save textures
Fixed an issue where the brush smoothness slider did not update when adjustes using hotkeys
Fixed an issue where path and polygon shapes were producing incorrect results in exported colormaps for resolutions above 4k
Fixed an issue where the UVs of an exported mesh were incorrect
Fixed an issue where the project name was not reset when starting or loading another Project
Fixed minor issues
Fixed an issue with the height Distribution slider
Fixed minor Bugs
Fixed minor issues
Fixed an issue where renaming items in World Creator would not work under certain circumstances
Fixed issues with links in the documentation
Fixed an issue where World Creator crashed due to Sun Pick Location method in very rare cases
Fixed an issue where stacking multiple simulations caused elevation issues
Fixed an issue where seams were created along tiled builds
Fixed an issue where the right and top borders had a thin line of wrong elevation and color values
The material name now will stay as-is after changing the material type (if name was changed by user)
Fixed an issue where the exported area did not match the area defined by the user
Fixed an issue where the colormap had lines between tiles
Fixed an issue where the height ranges were not cut properly when Auto Normalization was disabled
Fixed an issue where the MatCap Render mode (now Shape Design Render Mode) had a different grid compared to the other render modes
Fixed an issue where the sculpt layer did not match the full terrain size
Fixed an issue where the camera jumped off the scene when Grid Tools ADD was selected and user presses CTRL-SHIFT-RMB
Fixed an issue where a disabled model layers caused a crash when loading a Project
Fixed an issue where all range slider values jumped to ultra high values
Fixed and issue where UNDO did not work for text boxes
Fixed an issue where the flow heatmap showed wrong results
Fixed an issue where an existing path was still visible after it was deleted
Fixed an issue causing a crash when a preset Folder was renamed
Fixed an issue causing the Terrain to Regenerate each time the user clicks the ADD / PLUS icon to add a filter
Fixed an issue where a preset was doubled when dragged into a custom Folder inside World Creator
Fixed an issue where renaming folders, filters and everything else did not work when real-time Generator was turned off
Fixed an issue where saved camera Position did not work anymore
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