World Creator 2024.3

Released on the 15th of November 2024

New Features

  • New import / export buttons for sculpt layers (you now can directly import existing height-maps and export the sculpt layer to a new height-map)

  • New application title now shows the update version (e.g. World Creator 2024.3 | 9)

  • New sculpting hotkeys added

  • New Spike Removal filter added (experimental)

  • New Cliffs filter added (experimental)

  • New brush import button added

  • New Rocky Edges distribution added

  • New Rocky distribution added

  • New font added to support all available languages

  • New bake functionality added to shape layers, allowing you to bake your terrain into a sculpt layer

  • New languages added: Portuguese, Polish, Italian, Hungarian, French, Spanish, Turkish

  • Added new TEMPLATE menu Option where user can select a Project template to start a Terrain

  • Gradient material now has additional detail settings for creating high quality gradients

  • New ambient occlusion material

  • New ambient occlusion map export

  • New simulation layer export

  • New heatmap export

  • New filter: Strata

  • New filter: Chipped

  • New filter Shore (for easily cretaing beaches)

  • New filter: Scatter

  • New filter: Kuwahara

  • New filter: Sediment Flow

  • New experimental filter: Spike Removal

  • New experimental filter: Cliffs

  • New distribution: Rocky

  • New distribution: Rocky Edges

  • New distribution: Height Gradient

  • New distribution: Occlusion

  • New distribution: Melt

  • New distribution: Filter Change

  • New distribution: Sea Level

  • Added Import button for brushes

  • New shape layer: Polygon

  • 2D / 3D Stamps: Added saturation, contrast and brightness Settings

  • 2D / 3D Stamps: Unlocked all Level Steps for better adjustments

  • New shape layer: 2D Primitive (supports many primitives)

  • New shape layer: Landscape (supports many typical real-world terrain shapes)

  • New simulation layer: Debris

  • New simulation layer: Snow

  • Created new Presets for all filters and renamed existing ones

  • Incremental export: Enable it using placeholder under the naming convention Setting

  • Sync-Export now calculates brightness, contrast and saturation into the exported textures

  • Sync-Export now exports Adobe Substance Materials including settings into classic textures

  • Gradient material now has range controls allowing you to define the region of a gradient

Improvements

  • Improved Sculpt Layers by allowing a maximum resolutions of up to 1024 by 1024 pixels

  • Improved Sculpt Layers so that they have the same transformations when created by a Map or Stamp Layer

  • Improved rendering of GPU statistics so that they are now visible regardless of the background color

  • Improved sculpting performance in relation to undo operations

  • Improved 2D Stamp Layers when importing RAW files World Cretaor now will estimate the proper dimensions correctly

  • Improved Sync Tool export supports substance materials that can be baked into simple textures

  • Improved 2D Stamp Layers allowing you now to adjust all Level steps

  • Improved export by now supporting incremental Exports

  • Importing RAW files calculates now the possible dimension based on 16 bit and little endian (you still Need to adapt if bit Depth or endianess is different)

  • New Offset Sliders to select a custom spot on a virtually endless landscape

  • Baking of 2D Stamps for direct editing

  • Baking of MapTiler for direct editing

  • Removed limitations for all nodes and added more Options for path creation

  • Each advanced erosion filter is now way more accurate resulting in better erosions in General

  • The level steps sliders now have knobs, General indicators and exacty value tool-tips

  • We have optimized the save files reducing load times and error possibilities

  • The ui for all layers has been updated (e.g. Path Layer knobs and curve look way more modern now)

  • Improved handling for all range sliers

  • You now can assign all layers to distributions by drag'n drop

  • When clicking the ADD (plus) icon, you now can select a simulation layer you would liketo add

  • Added latest Adobe Substance libraries

  • Splatting distributions was renamed to Splatter Distribution

  • Stamp layer was renamed to 2D Stamp layer

  • Model layer was renamed to 3D Stamp layer to Prevent confusion with upcoming Model layers in 2025.1 for real 3D mesh import

  • Render modes were renamed to Shape Design Render Mode, Material Design Render Mode and Cinematic Render Mode

  • The render modes now have an adjusted material color, background color and grid color for better visibility

  • The Terrain grid was adjusted to meter precision

  • The foam color is now adjustable

  • The borders of the Terrain high Detail preview are now adjustable

  • Disabled layers (eye icon) are now grayed out

  • Is now enabled by default (must be set using M key)

  • The World Creator logo is now a SVG file

  • Selected layer names are now blended properly in the Settings tap (top most beside the documentation link)

  • Font updated to support all new languages

  • GENERATE button Background color is now red to visualize that the real-time generator is turned off

  • New filter category: Deprecated

  • These types of filters are now marked with a yellow icon for better visibility

Fixes

  • Fixed an issue where pasting map-tiler coordinates did not work

  • Fixed an issue where the generator time did not update properly

  • Fixed an issue where World Creator would rarely crash when renaming layers

  • Fixed an issue where backed up project files did not save textures

  • Fixed an issue where the brush smoothness slider did not update when adjustes using hotkeys

  • Fixed an issue where path and polygon shapes were producing incorrect results in exported colormaps for resolutions above 4k

  • Fixed an issue where the UVs of an exported mesh were incorrect

  • Fixed an issue where the project name was not reset when starting or loading another Project

  • Fixed minor issues

  • Fixed an issue with the height Distribution slider

  • Fixed minor Bugs

  • Fixed minor issues

  • Fixed an issue where renaming items in World Creator would not work under certain circumstances

  • Fixed issues with links in the documentation

  • Fixed an issue where World Creator crashed due to Sun Pick Location method in very rare cases

  • Fixed an issue where stacking multiple simulations caused elevation issues

  • Fixed an issue where seams were created along tiled builds

  • Fixed an issue where the right and top borders had a thin line of wrong elevation and color values

  • The material name now will stay as-is after changing the material type (if name was changed by user)

  • Fixed an issue where the exported area did not match the area defined by the user

  • Fixed an issue where the colormap had lines between tiles

  • Fixed an issue where the height ranges were not cut properly when Auto Normalization was disabled

  • Fixed an issue where the MatCap Render mode (now Shape Design Render Mode) had a different grid compared to the other render modes

  • Fixed an issue where the sculpt layer did not match the full terrain size

  • Fixed an issue where the camera jumped off the scene when Grid Tools ADD was selected and user presses CTRL-SHIFT-RMB

  • Fixed an issue where a disabled model layers caused a crash when loading a Project

  • Fixed an issue where all range slider values jumped to ultra high values

  • Fixed and issue where UNDO did not work for text boxes

  • Fixed an issue where the flow heatmap showed wrong results

  • Fixed an issue where an existing path was still visible after it was deleted

  • Fixed an issue causing a crash when a preset Folder was renamed

  • Fixed an issue causing the Terrain to Regenerate each time the user clicks the ADD / PLUS icon to add a filter

  • Fixed an issue where a preset was doubled when dragged into a custom Folder inside World Creator

  • Fixed an issue where renaming folders, filters and everything else did not work when real-time Generator was turned off

  • Fixed an issue where saved camera Position did not work anymore

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