Export to Blender

While you can export your terrain manually, we will use the much easier way of using the World Creator Bridge for Blender. This turns the export workflow into 2 keystrokes and the terrain is already nicely set up for you in Blender.

For a full overview of the Blender Bridge and how to install the bridge, please see the Blender Bridge article. Bridges are also available for most other popular 3D programs. For a complete list, see the bridge reference.

After installing the bridge in Blender, all we have to do is press the Sync button in the top right corner of the World Creator. This will export the terrain as well as the material and all other relevant information.

Sync Button

Now all we need to do to import it into Blender is press the Synchronise button in the Bridge UI. If you want to have access to a fully layered material setup, make sure you enable Import Layers. This will build up the material graph in a similar way to the layered materials in World Creator, and allows you to use tiled textures instead of one giant baked colour map, which is more useful and performant for background terrains.

Layered Import into Blender

After importing the terrain we now also want to bring our distributed bushes into Blender. To do this we open up the Objects panel and select Sync Objects. This then creates a geometry nodes system which automatically scatters the bushes according to our WC distribution. All thats left now is to disable Frustum Culling under the Display options and Distance Culling for the system. Both are enabled by default to optimize performance for larger and more dense scenes. Additional infos about the bridge can be found in the Blender Bridge Reference.

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