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  • Welcome
  • World Creator Story
  • Release Notes
    • Version 2025.x
      • World Creator 2025.1 - BETA
    • Version 2024.x
      • World Creator 2024.3
      • World Creator 2024.2
      • World Creator 2024.1
    • Version 2023.x
      • World Creator 2023.4
      • World Creator 2023.3
      • World Creator 2023.2
  • FAQ
    • General
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    • Application
  • Getting Started
    • Introduction
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  • WALKTHROUGH
    • Let's get Creative
    • User Interface
      • Main Menu
      • Workspace
      • Viewport and Navigation
      • Key Bindings and Shortcuts
      • Toolbar
      • Main Panel
    • Terrain Setup
      • Understanding Terrains
      • Terrain Size and Detail
      • Level Step System
    • Crafting a Shape
      • Adjusting Seed
      • Sculpting
    • Detail Terrain
      • Add Erosion Filter
      • Add Plateaus Filter
      • Add River
      • Add Base Gradient Material
    • Run Simulations
      • Add Sand
      • Add Debris
    • Final Touches
      • Colorize Flows
      • Add Volumetric Dust
    • Save and Export
      • Save as Package
      • Export to Blender
  • REFERENCE
    • Terrain
      • Filters
        • General
          • Add/Set
          • Border Blend
          • Flatten
          • Zero-Edge
        • Design
          • Curve
          • Cutoff
          • Voronoi
        • Effect
          • Angle Blur
          • Balloon
          • Blocks
          • Crater
          • Deflate
          • Denoise
          • Distortion
          • Hexagons
          • Inflate
          • Kuwahara
          • Ridged
          • Rugged
          • Scatter
          • Shore
          • Smooth Ridges
          • Squeeze
          • Strata
          • Swirl
          • Washed Off
        • Noise
          • Billow
          • Gabor
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Value
          • Voronoi
          • Wave
          • White
        • Arid
          • Canyon
          • Chipped
          • Rocky Cliffs
          • Rocky Hard
          • Rocky Layers
          • Rocky Plateaus
          • Rocky Sharp
          • Rocky Wide
        • Terrace
          • Irregular
          • Simple
          • Steep
        • Drift
          • Angle Break
          • Wind
        • Basic Erosion
          • Hydraulic
          • Ridged Flows
          • Rocky
          • Soft Flows
        • Advanced Erosion
          • Hydraulic Sediment
          • Sediment Flows
          • Thin Flows
          • Wide Flows
        • Sediment
          • Fill Soft
          • Mud
          • Talus
        • Experimental
          • Cliffs
          • Spike Removal
        • Deprecated
          • Thin Flows (v1)
          • Wide Flows (v1)
      • Materials
        • Default Material
        • Color Material
        • Gradient Material
        • Texture Material
        • Substance Material
      • Distributions
        • Noise
          • Billow
          • Dots
          • Fill
          • Gabor
          • Noise Value
          • Perlin
          • Phasor
          • Ridged
          • Simplex
          • Splatter
          • Value
          • Voronoi
          • Wave
          • White
          • Worley
        • Layer
          • Area
          • Filter Change
          • Mask
          • Model
          • Path
          • Polygon
          • Rivers
          • Simulation
        • Terrain
          • Angle
          • Angle 3D
          • Cavity
          • Curvature
          • Flow
          • Height
          • Height Gradient
          • Melt
          • Occlusion
          • Rocks
          • Rocky
          • Rocky Edges
          • Roughness
          • Sea Level
          • Slope
          • Steepness
          • Sun Direction
      • Effects
        • Angle Blur
        • Blur
        • Clamp
        • Contrast
        • Curve
        • Denoise
        • Directional Blur
        • Distortion
        • Edge
        • Fast Flow
        • Invert
        • Noise Offset
        • Operation
        • Remap
        • Repeat Value
        • Simple Flow
        • Small Flow
        • Smoothstep
        • Splatter
        • Voronoi
      • Shape Layers
        • Sculpt
        • 2D Stamp
        • Landscape
        • Primitive
        • MapTiler
        • Path
        • Polygon
        • 3D Stamp
        • Rivers
      • Mask Layers
      • Simulation Layers
        • Fluid
        • Snow
        • Sand
        • Debris
      • Noises
    • Scene
      • Render
      • Terrain
      • Environment
      • Cameras
    • Export
      • Conventional Export
      • Bridge Tools
        • Unity Bridge
        • Blender Bridge
        • Unreal Bridge
        • Houdini Bridge
        • Cinema 4D Bridge
    • Presets
    • Options
      • Application
      • Controls
      • Generator
      • Graphics
      • MapTiler
  • CUSTOMER PORTAL
    • Managers and Users
    • License Management
    • Feature Requests
    • Bug Reports
    • Downloads
    • Invoices
  • PROCUREMENT PORTAL
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    • The Dashboard
    • Purchasing Licenses
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  1. WALKTHROUGH
  2. Save and Export

Export to Blender

PreviousSave as PackageNextTerrain

Last updated 4 months ago

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While you can export your terrain manually, we will use the much easier way of using the World Creator Bridge for Blender. This turns the export workflow into 2 keystrokes and the terrain is already nicely set up for you in Blender.

For a full overview of the Blender Bridge and how to install the bridge, please see the . Bridges are also available for most other popular 3D programs. For a complete list, see the .

After installing the bridge in Blender, all we have to do is press the Sync button in the top right corner of the World Creator. This will export the terrain as well as the material and all other relevant information.

Now all we need to do to import it into Blender is press the Synchronise button in the Bridge UI. If you want to have access to a fully layered material setup, make sure you enable Import Layers. This will build up the material graph in a similar way to the layered materials in World Creator, and allows you to use tiled textures instead of one giant baked colour map, which is more useful and performant for background terrains.

Blender Bridge article
bridge reference
Sync Button
Layered Import into Blender