Scatter

Overview

The Scatter filter much like the Splatter distribution scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.

Parameters

  • Seed

    The seed is used for randomizing various aspects of the splats.

  • Grid Scale

    Changes the scale of the underlying grid that is used for scattering.

  • Height

    Changes the height the final result.

  • Layers

    Allows you to add multiple grid layers, essentially increasing the density of the splats.

  • Layer Scale Range

    When having multiple layers their randomized scales can be set with this parameter.

  • Size Range

    Randomly multiplies the scale of the individual splats on each layer with a value in this range.

  • Position Offset

    Allows you to add a randomized offset to your splats.

  • Value Range

    Assign a random value inside the range to each splat.

  • Density

    Allows you to assign each splat a probability of not spawning.

  • Shape Type

    Allows you to chose between several different procedural options or a custom image import.

Results

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