Scatter
Overview
The Scatter filter much like the Splatter distribution scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.
Parameters
Seed
The seed is used for randomizing various aspects of the splats.
Grid Scale
Changes the scale of the underlying grid that is used for scattering.
Height
Changes the height the final result.
Layers
Allows you to add multiple grid layers, essentially increasing the density of the splats.
Layer Scale Range
When having multiple layers their randomized scales can be set with this parameter.
Size Range
Randomly multiplies the scale of the individual splats on each layer with a value in this range.
Position Offset
Allows you to add a randomized offset to your splats.
Value Range
Assign a random value inside the range to each splat.
Density
Allows you to assign each splat a probability of not spawning.
Shape Type
Allows you to chose between several different procedural options or a custom image import.
Results
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