Object Collection
Overview
The Object Collection allows you to place objects either individually or using a scatter brush. Object Collections operate on the whole terrain (Object Layers work on the biome level) and each object in them can be manually manipulated which makes them perfect for finalizing the objects for your shot or placing hero assets on your landscape.

Object Settings
The object settings in Object Collections work exactly the same as in the Objects in the Biomes. Check out this article for an overview and an explanation of all Object Settings.
Object Tools
These tools are visible on the left once you have an Object Collection selected.
Placmenet Mode - Single
Individual object placement and modification Mode. The following parameters and hotkeys are available.
Rotation Range X/Y/Z
The lower/upper limit of the random rotation range.
Uniform Scaling
Switches between uniform or axis independant scaling.
Scale Range X/Y/Z
The lower/upper limit for scaling.
Gradient Range
The lower/upper value that an object can get as a value for usage in the gradient of their materials.
Height Offset
Offsets the objects in the up direction of the terrain.
Snap to other Objects
Allows objects to be positioned on other objects.
Align to Normal
Aligns the object to the normal of the terrain.
Show Bounding Boxes
Shows the bounding box of the object.
Align to Terrain
Puts the object on the terrain at its x/y coordinate with the set Height Offset.
Focus Camera on Instance
F
Translation Mode
T
Rotation Mode
R
Scaling Mode
Z/Y
Select Object Instance
Left Mouse
Add Object Instance
SHIFT + Left Mouse
Remove Object Instance
CTRL + Right Mouse
Duplicate Object
CTRL + D
Offset Height
SHIFT + CTRL + Z/Y + Mouse Wheel
Rotate Object
SHIFT + CTRL + ALT + Mouse Wheel
Scale Object
SHIFT + CTRL + Mouse Wheel
Placement Mode - Scatter
The Scatter placement mode lets you draw objects onto the terrain using a brush. After first placement you can individually manipulate their position, rotation and scale in the Single Placement Mode.
Scatter Radius
The size of the scatter brush.
Scatter Distance
The distance between individual instances.
Scatter Density
Density multiplier for the brush.
Rotation Range X/Y/Z
The lower/upper limit of the random rotation range.
Uniform Scaling
Switches between uniform or axis independant scaling.
Scale Range X/Y/Z
The lower/upper limit for scaling.
Gradient Range
The lower/upper value that an object can get as a value for usage in the gradient of their materials.
Height Offset
Offsets the objects in the up direction of the terrain.
Snap to other Objects
Allows objects to be positioned on other objects.
Align to Normals
Aligns the object to the normal of the terrain.
Show Bounding Boxes
Shows the bounding box of the object.
Align to Terrain
Puts the object on the terrain at its x/y coordinate with the set Height Offset.
Scatter Objects
Left Mouse
Remove Objects
CTRL + Left Mouse
Paint Objects
SHIFT + Left Mouse
Modify Scatter Radius
CTRL + Left Mouse
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