Object Collection

Overview

The Object Collection allows you to place objects either individually or using a scatter brush. Object Collections operate on the whole terrain (Object Layers work on the biome level) and each object in them can be manually manipulated which makes them perfect for finalizing the objects for your shot or placing hero assets on your landscape.

Viking village in WC by raffyraffy

Object Tools

These tools are visible on the left once you have an Object Collection selected.

Placmenet Mode - Single

Individual object placement and modification Mode. The following parameters and hotkeys are available.

Properties
Description

Rotation Range X/Y/Z

The lower/upper limit of the random rotation range.

Uniform Scaling

Switches between uniform or axis independant scaling.

Scale Range X/Y/Z

The lower/upper limit for scaling.

Gradient Range

The lower/upper value that an object can get as a value for usage in the gradient of their materials.

Height Offset

Offsets the objects in the up direction of the terrain.

Snap to other Objects

Allows objects to be positioned on other objects.

Align to Normal

Aligns the object to the normal of the terrain.

Show Bounding Boxes

Shows the bounding box of the object.

Align to Terrain

Puts the object on the terrain at its x/y coordinate with the set Height Offset.

Placement Mode - Scatter

The Scatter placement mode lets you draw objects onto the terrain using a brush. After first placement you can individually manipulate their position, rotation and scale in the Single Placement Mode.

Properties
Description

Scatter Radius

The size of the scatter brush.

Scatter Distance

The distance between individual instances.

Scatter Density

Density multiplier for the brush.

Rotation Range X/Y/Z

The lower/upper limit of the random rotation range.

Uniform Scaling

Switches between uniform or axis independant scaling.

Scale Range X/Y/Z

The lower/upper limit for scaling.

Gradient Range

The lower/upper value that an object can get as a value for usage in the gradient of their materials.

Height Offset

Offsets the objects in the up direction of the terrain.

Snap to other Objects

Allows objects to be positioned on other objects.

Align to Normals

Aligns the object to the normal of the terrain.

Show Bounding Boxes

Shows the bounding box of the object.

Align to Terrain

Puts the object on the terrain at its x/y coordinate with the set Height Offset.

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