Hydraulic

Overview

The Hydraulic Erosion filter provides highly adjustable simulated erosion. The filter simulates water raining on the terrain, moving downhill according to the normal of the terrain, eroding and depositing sediment along the way. In addition, it provides thermal erosion simulation, which describes the movement of sediment downslope due to the freezing/melting of water and the resulting movement of sediment into large piles at the end of slopes.

Parameters

Property
Description

Iterations

The number of iterations the simulation will run for. A higher iteration count will result in a stronger effect

Hydraulic Erosion

Property
Description

Viscosity

The viscosity with which the rain will run down the terrain.

Irregularity

Adds a randomized strength to the erosion step to create a more organic result.

Evaporation

The amount of water that is lost every iteration in each droplet.

Surface Erosion

The strength of the erosion.

Angle Dependence

Makes the erosion dependent on a higher slope. This protects flat areas in the terrain.

Level Erosion Multiplier

Links the erosion strength to the level step.

Max Erosion Depth

The maximum amount of erosion that can happen per pixel.

Rain

Property
Description

Rain Strength

The amount of rain that is dropped at the start of the simulation.

Rain Probability

Assigns a spawning probability to each raindrop that is compared to a randomized value.

Hydraulic Design

Property
Description

Angle Offset

Changes the angle of the starting velocity.

Sediment Loss

Loses a constant amount of sediment in each step of the simulation.

Sediment Deposit

Controls the amount of sediment added to the terrain each step.

Sediment Fill

Controls the amount of sediment at the bottom of a slippage.

Wind

Property
Description

Wind Direction

Allows you to set a wind direction, which will influence a particle's movement direction.

Wind Strength

Controls how strongly droplets will be affected by the wind.

Wind Randomness

Allows you to add a random rotation to the wind direction to be applied in each iteration.

Thermal Erosion

Property
Description

Speed

The speed at which the thermal erosion takes place.

Threshold

A threshold value below which erosion does not occur.

Smoothness

Controls the smoothness of the resulting erosion.

Max Thermal Depth

Limits the amount of thermal erosion that can happen on each pixel based on a thickness value.

Deposit

Controls the amount of sediment added back onto the terrain after the thermal erosion process.

Add Sub

Adjusts the balance between adding and removing sediment from the terrain. Leave it at .5 to have a consistent amount of material in the scene.

Type

Switches between two different computation modes.

Results

Last updated

Was this helpful?