World Creator 2025.1

New Features

  • New Biome System We’ve completely replaced the old biome system with a brand-new, more powerful version. The new Biome System gives you unprecedented flexibility:

    • Custom Distributions – assign procedural distribution rules to your biomes and let World Creator place them intelligently across your terrain.

    • Multiple Biome Layers – create and paint biome layers by hand directly onto your landscape for full artistic control.

    • Object Support – biomes can now include 3D objects (see Object Importing & Scattering below), allowing you to build ecosystems that go far beyond textures and colors.

    • Biome Simulations – each biome can now run its own simulations, including sand, water, snow, debris, and even lava. These simulations themselves can be distributed procedurally for maximum realism.

    World Creator automatically handles blending in all cases, ensuring smooth and natural transitions between biomes. Whether you prefer fully procedural generation or hand-crafted landscapes, you now have the best of both worlds. Creating diverse, rich environments has never been easier than with version 2025.1.

  • Object Importing & Scattering We’ve finally brought back what was already possible in World Creator 2 – importing, placing, and scattering your own 3D models such as vegetation, rocks, houses, and more. But in version 2025.1, this feature has evolved far beyond its predecessor.

    • Biome Integration – import your custom models directly into biomes and distribute them procedurally with all the powerful tools World Creator offers. Super easy, super fast, ultra realistic.

    • Scene Placement – import models into the scene node and place them manually, anywhere you like. Use a brush to scatter large numbers of assets by hand for ultimate control.

    Each object comes with extensive customization options – size, material, height, distance, displacement, terrain blending, per-material gradients, emissive properties, and much more. No placed object ever looks the same, giving you incredible diversity and variation. Objects can even exclude each other to prevent overlaps (unless you want them), or be placed on top of one another to create entirely new structures.

    The system has been built for extreme performance: scattering and managing millions of objects in real time is no challenge for World Creator. This lets you build massive, living landscapes at scale – instantly.

    And of course, everything can be exported 1:1 to wherever you need it – Unity, Unreal, Blender, or any other application.

  • Blender Bridge & GTA 5 Modding Support World Creator 2025.1 introduces a brand-new Blender Bridge Plugin, opening up entirely new workflows:

    • Direct Blender Integration – export complete World Creator scenes directly into Blender, ready for ultra-professional rendering engines like Octane, Cycles, or Eevee. Take full advantage of Blender’s ecosystem while keeping all the power of World Creator’s procedural tools.

    • GTA 5 Modding Support (FiveM) – for the first time ever, you can build custom GTA 5 maps in World Creator and bring them directly into the game world via Codewalker using the Blender Bridge. Scatter millions of assets, design new landscapes, and share your creations with the GTA 5 community.

    The Blender Bridge makes it possible to push entire worlds from World Creator into Blender with ease – and because World Creator can scatter millions of assets in real time, you’ll be creating scenes so dense that even Blender might start sweating.

  • New Licensing Options

    With World Creator 2025.1 we are introducing new licensing models designed to fit the needs of every creator – from indie developers to large studios.

    • Studio License – a brand-new license tier tailored for small development studios and indie teams. Affordable, flexible, and designed to give smaller teams full access to World Creator’s power.

    • Lifetime License (Limited Offer) – for the first time ever, World Creator is available as a lifetime license. Pay once, keep it forever – with all future upgrades included at no additional cost. ⚠️ This license will only be available for 4 weeks after release.

    • Loyalty Discount – customers who have extended their maintenance at least once will receive 30% off the Lifetime License. To claim your discount, simply log into the new customer portal (available after the website relaunch) – if you qualify, the discount will be clearly displayed.

    • Maintenance Renewal Discount – after the release of 2025.1, all customers will have the opportunity to renew their maintenance with a 60% price reduction. We want you to stay up-to-date, enjoy the new version, and keep building epic worlds.

  • Included Assets World Creator 2025.1 comes packed with high-quality assets to get you started right away:

    • 140 PBR Material Scans – physically accurate, royalty-free material scans ready to use out of the box. Perfect for building realistic terrains without the need to buy external packs.

    • Introductory 3D Asset Pack – a starter collection of 3D models such as rocks and vegetation to help you populate your worlds instantly. This is just the beginning – more asset packs will be added in the future.

    • Royalty Free Usage – all included assets are completely royalty free, meaning you can use them in your games, renders, and videos without paying any additional fees.

    ⚠️ Please note: these assets are available exclusively to Pro, Studio, and Enterprise license holders.

  • New Material System World Creator 2025.1 introduces a completely redesigned material system, bringing more flexibility, realism, and ease of use than ever before.

    • Unified Material Workflow – simple colors, textures, Adobe Substance materials, and satellite maps (gradients) can now be blended together seamlessly without the need to create multiple materials.

    • ZIP Import – pack your own materials into ZIP archives and import them directly into World Creator. All maps are automatically detected and assigned correctly.

    • Emissive Support – materials now support emissive properties and emissive maps, allowing you to create glowing, light-emitting surfaces such as lava flows or sci-fi effects.

    • Texture Enhancements – rotate and displace textures directly within the material for full creative control.

    • Improved Height Blending – blending between materials based on heightmaps has been refined for much better and more realistic results.

    This new system makes building, importing, and blending materials faster, more intuitive, and far more powerful.

  • Ray Tracer Denoiser World Creator 2025.1 introduces an extremely efficient denoiser that dramatically reduces viewport noise when using the ray tracer.

    • Clean Visuals – enjoy smooth, noise-free rendering directly in the viewport.

    • Real-Time Efficiency – the denoiser is highly optimized, removing noise without sacrificing performance.

    • Sharper Results – terrains and objects now appear crisp and clear, even under complex lighting conditions.

    With this addition, working in ray-traced mode becomes not only more realistic but also far more comfortable and visually precise.

  • New Terrain Filters World Creator 2025.1 adds two brand-new filters to further expand your terrain creation toolkit:

    • Spike Removal – automatically smooths out unnatural terrain spikes for cleaner, more realistic results.

    • Cliffs – generate dramatic cliff formations with sharp edges and vertical structures, adding variety and power to your landscapes.

    These filters give you even more control to refine and shape your terrains into natural or stylized forms with ease.

  • World Scaler New in version 2025.1 is the World Scaler, a powerful tool that lets you adjust the overall size and proportions of your world with a single slider.

    • Procedural Flexibility – if your world was built procedurally with noises, you can now instantly rescale it without rebuilding.

    • Global Scaling – objects, materials, distributions, and terrain features all scale together automatically.

    • Creative Freedom – expand a small scene into a vast open world, or shrink a continent into a detailed micro-environment – all in seconds.

    The World Scaler makes it easier than ever to fine-tune the scope and scale of your creations.

  • Scene Layer Node World Creator 2025.1 introduces a brand-new Scene Layer Node, giving you more freedom to build and customize your worlds.

    • Custom 3D Models – import your own models and place them by hand, just like in Unity, Blender, or Unreal.

    • Camera Objects – create and manage cameras directly in the scene for more control over composition and rendering.

    • Future Expansions – this system will soon support additional elements such as multiple light sources, volumetric cloud layers, water layers, particle systems, fluid systems, fog, and more.

    With the Scene Layer Node, you can now combine procedural generation with hand-placed content, giving you full control to design, light, and shape bespoke worlds exactly the way you imagine them.

  • Simple Video Creation World Creator 2025.1 introduces the ability to create simple video sequences directly inside the application.

    • Easy Camera Flights – just set a start point and an end point, and World Creator automatically generates a smooth camera flythrough.

    • High-Quality Output – the rendered image sequence is exported in perfect quality and can easily be assembled into a video using any editing software.

    • Future Expansion – this feature is only the beginning. In future updates, you’ll be able to design complex camera paths and export full cinematic videos directly from World Creator.

    With this new tool, showcasing your worlds has never been easier.

  • LUT Support World Creator 2025.1 now supports LUTs (Look-Up Tables) to enhance the visual style of your renders.

    • Instant Grading – apply professional color grading directly in the viewport.

    • Creative Flexibility – quickly change the mood and tone of your scenes with just a few clicks.

    • Cinematic Quality – give your terrains a polished, film-like look without leaving World Creator.

    This feature makes it easier than ever to elevate your worlds with professional-grade visual styles.

  • Additional Features World Creator 2025.1 also comes with a series of smaller but highly useful enhancements:

    • Grid Overlay – refreshed visuals for a cleaner and more modern look.

    • Shape Layers – now come with their own masks for greater flexibility.

    • Path Tool – improved with additional functions and more control.

    • R16 Export – saving in R16 format is now supported, especially useful for Unreal users.

    • Object Presets – save objects as presets and reuse them quickly across projects.

    • Wacom Tablet Support – improved compatibility and smoother performance for pen-based workflows.

    These refinements make everyday use of World Creator smoother, faster, and more enjoyable.

Fixes

  • Fixed tons of AMD related issues.

  • Fixed an issue creating spikes when debris is used.

  • Fixed an issue causing an undo bug when using the rivers layer.

  • Fixed UI ordering issues.

  • Fixed an issue where flows caused bugs when using debris.

  • Fixed documentation linkage.

  • Fixed an issue causing MapTiler to crash.

  • Fixed VRAM leaks.

  • Fixed drag'n drop for Adobe Substance Files.

  • Fixed Bllom Postprocessing Effect.

  • Fixed an issue causing a crash when adding a new folder inside World Creator.

  • Fixed many export issues.

  • Fixed the Slope Distribution (slopes did not match properly).

  • Fixed an issue resulting in wrong masking for terrains with precission higher than 1m.

  • Fixed coloring for Debris Simulations.

  • Fixed an issue casuing a crash when adding the Soft Flows filter.

  • Fixed generator update issues when folders were toggled.

  • Fixed an issue causing a crash when disabling all biomes.

  • Fixed an issue causing wrong heatmap previews.

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