World Creator 2025.1

New Features

  • A brand new and unique biome painter and system that gives you all the freedom you have been waiting for when working with biomes. The workflow has been simplified: Create a biome, press edit and start painting. World Creator takes care of everything, including biome blending and ordering - fully automated and in real time.

  • You can now import custom 3D models and place them on the terrain, either manually or procedurally. Optionally, the terrain will adjust its height, allowing you to flatten areas of terrain below the placed 3D model.

  • Biomes now have Simulations and Simulations in Biomes now have Distributions.

  • Many new image processing filters.

  • Supporting LUTs for further image processing.

  • Emissive Materials.

  • A powerful denoiser that removes noise during the real-time rendering process.

  • A new Scene category for cameras, models, lights and more.

  • Texture Height Blending.

  • Texture Displacement.

  • Environment Mapping.

  • New path layer: A more flexible path shape layer that gives you more options when designing vector-based paths.

  • More to come ...

Improvements

  • Improved material system now combining color, textures, Adobe Substaance materials and gradients in one single material.

  • Enhanced ray tracer for real-time photorealistic rendering.

  • A much more flexible water system for visualizing photorealistic rivers, lakes, and oceans.

  • Cloud layers for creating many different photorealistic cloud types.

  • A new atmosphere scattering system that creates fog, haze and different atmospheric colors.

  • Cleaned up and reorganised all the World Creator settings.

  • Significant performance improvements resulting in an overall 15% faster generation and rendering.

  • Improved support for Wacom devices for a perfect workflow.

  • More to come ...

Fixes

  • Fixed AMD related issues.

  • Fixed an issue creating spikes when debris is used.

  • Fixed an issue causing an undo bug when using the rivers layer.

  • Fixed UI ordering issues.

  • Fixed an issue where flows caused bugs when using debris.

  • Fixed documentation linkage.

  • Fixed some minor issues.

  • More to come ...

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