# Scatter

## **Overview**

The Scatter filter much like the [Splatter distribution](/reference/terrain/distributions/pattern/splatter.md) scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.

## **Parameters**

<table><thead><tr><th width="179.699951171875">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Seed</strong></td><td>The seed is used for randomizing various aspects of the splats.</td></tr><tr><td><strong>Grid Scale</strong></td><td>Changes the scale of the underlying grid that is used for scattering.</td></tr><tr><td><strong>Height</strong></td><td>Changes the height the final result.</td></tr><tr><td><strong>Layers</strong></td><td>Allows you to add multiple grid layers, essentially increasing the density of the splats.</td></tr><tr><td><strong>Layer Scale Range</strong></td><td>When having multiple layers their randomized scales can be set with this parameter.</td></tr><tr><td><strong>Size Range</strong></td><td>Randomly multiplies the scale of the individual splats on each layer with a value in this range.</td></tr><tr><td><strong>Position Offset</strong></td><td>Allows you to add a randomized offset to your splats.</td></tr><tr><td><strong>Value Range</strong></td><td>Assign a random value inside the range to each splat.</td></tr><tr><td><strong>Density</strong></td><td>Allows you to assign each splat a probability of not spawning.</td></tr><tr><td><strong>Shape Type</strong></td><td>Allows you to chose between several different procedural options or a custom image import.</td></tr></tbody></table>

## **Results**

<div><figure><img src="/files/u9SgRMdQqwIxLjL5lMc6" alt=""><figcaption></figcaption></figure> <figure><img src="/files/up9SPH0LqxA0FJwQxGVr" alt=""><figcaption></figcaption></figure></div>


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