Scatter

Overview

The Scatter filter much like the Splatter distribution scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.

Parameters

Properties
Description

Seed

The seed is used for randomizing various aspects of the splats.

Grid Scale

Changes the scale of the underlying grid that is used for scattering.

Height

Changes the height the final result.

Layers

Allows you to add multiple grid layers, essentially increasing the density of the splats.

Layer Scale Range

When having multiple layers their randomized scales can be set with this parameter.

Size Range

Randomly multiplies the scale of the individual splats on each layer with a value in this range.

Position Offset

Allows you to add a randomized offset to your splats.

Value Range

Assign a random value inside the range to each splat.

Density

Allows you to assign each splat a probability of not spawning.

Shape Type

Allows you to chose between several different procedural options or a custom image import.

Results

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