# Distortion

## **Overview**

The Distortion filter allows you to distort your terrain. It operates on each level step.

## **Parameters**

<table><thead><tr><th width="179.699951171875">Properties</th><th>Description</th></tr></thead><tbody><tr><td><strong>Seed</strong></td><td>The seed of the distortion noise.</td></tr><tr><td><strong>Length</strong></td><td>How far the terrain gets distorted in absolute distance. This results in a wider distortion on lower levels as those have fewer pixels. The reason why this happens is explained in the article about the level-step system.</td></tr><tr><td><strong>Scale</strong></td><td>The scale of the distortion noise.</td></tr><tr><td><strong>Octaves</strong></td><td>The amount of octaves used in the noise. Use more octaves if you want additional smaller-scale noise to a large-scale distortion.</td></tr></tbody></table>

## **Results**

<div><figure><img src="/files/XhVfPeHLF2u7JgpMTSZs" alt=""><figcaption></figcaption></figure> <figure><img src="/files/PIe4p7HPVwsOxnLxw0Hd" alt=""><figcaption></figcaption></figure> <figure><img src="/files/PfuAaluPaUDof7p1tbaW" alt=""><figcaption></figcaption></figure></div>


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