Load Bushes
Even though this is a quite dry landscape we'll now add some simple bushes to our terrain to make it more detailed. For this we'll be using Bush_B.glb from the assets that come with World Creator. Simply drag and drop the .glb into the Objects layer of the biome to add it to your scene. To make it larger we'll now increase the ModelScale to 2 and change the Tint to an earthy tone picked from the terrain to make it fit better.

Next up we are adjusting the Distribution Settings. Enable Align to Normals and set the Instance Distance to 16 to get more instances. Additionally we enable Use Distribution Scale and set the Min value to .5, this will fade out the scale of our bushes at the edges of our mask which will come in handy in the next step.

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