# Load Bushes

Even though this is a quite dry landscape we'll now add some simple bushes to our terrain to make it more detailed. For this we'll be using **Bush\_B.glb** from the assets that come with World Creator. Simply drag and drop the .glb into the **Objects** layer of the biome to add it to your scene. To make it larger we'll now increase the **ModelScale** to 2 and change the **Tint** to an earthy tone picked from the terrain to make it fit better.

<figure><img src="/files/NPfJU8glr5sY1E4MasEK" alt=""><figcaption></figcaption></figure>

Next up we are adjusting the **Distribution Settings.** Enable **Align to Normals** and set the **Instance Distance** to 16 to get more instances. Additionally we enable **Use Distribution Scale** and set the **Min** value to .5, this will fade out the scale of our bushes at the edges of our mask which will come in handy in the next step.

<figure><img src="/files/MWsIIkcjV5ay3MgkrjOn" alt=""><figcaption></figcaption></figure>


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