> For the complete documentation index, see [llms.txt](https://docs.world-creator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.world-creator.com/reference/export/bridge-tools/godot-bridge.md).

# Godot Bridge

The World Creator Bridge for Godot enables you to effortlessly import your terrain creations into Godot for use in your game projects.&#x20;

The bridge automatically imports your object layers and material layers from World Creator for further editing/painting in Godot and packs textures according to Terrain3Ds texture requirements.&#x20;

{% hint style="info" %}
Terrain3D uses a different layer blending algorithm which creates sharper transitions so results might differ for smooth blends compared to what you see in World Creator.&#x20;
{% endhint %}

## **Installation**

The bridge uses [Terrain3D](https://tokisan.com/terrain3d/) to display the terrian. Make sure you have it installed and enabled, otherwise the bridge wont work.

Drop the wc\_bridge folder in the zip into your projects addons subfolder and enable it in the project.

## **Parameters**

* **Sync XML**

  Locate the .xml file for the desired sync project. For WC 22 and above, this file is located by default at *\[User]*\Documents\World Creator\Sync\\

* **Terrain Asset Name**

  Specify the name of the terrain object and data directory created on import. Can be handy if you want to import two terrains into the same project to not overwrite the previous terrain.

* **Vertex Spacing**

  Controls the vertex spacing of the terrain mesh. Higher values mean less vertices are generated, lower means a higher resolution.

* **Height Scale**

  Scales the height of the terrain on import.

* **World Scale**

  Specifies the scaling factor for the terrain.

## **Workflow Example**

In this example, we will transfer our terrain into Godot. The Desert 001 sample file that comes with World Creator will be used. These steps can be applied to any other World Creator project.

### **Sync from World Creator**

Click the sync button in the application bar at the top of the main panel to export all necessary data from World Creator automatically.

<figure><img src="/files/jFTfOHoVHw1F2HlaQSMr" alt=""><figcaption><p><em>The World Creator scene before the sync</em></p></figcaption></figure>

### **Sync into Godot**

Under bottom bar open the Bridge tab. Once you press the **Sync Terrain** button, the terrain will be loaded into the scene.

<figure><img src="/files/6cRx33sFQVGephq7eq36" alt=""><figcaption><p><em>Synced terrain in Godot</em></p></figcaption></figure>


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