World Creator 2026.1

New Features / Improvements
Improved Pen and Tablet Support We have updated and refined the entire pen input system to provide significantly better support for tablet devices, including Wacom and other pen-enabled tablets. Alongside improved touch handling, terrain sculpting and landscape editing now feel smoother, more accurate, and noticeably more comfortable when working with a pen-based workflow.
Terrain Focus and Improved Rotation The terrain now centers perfectly in the viewport while correctly accounting for all UI elements and offsets. Camera rotation around the terrain has been updated accordingly, ensuring a more consistent and intuitive navigation experience when orbiting and inspecting your landscape.
New Smooth Filter World Creator 2026.1 introduces the new Smooth filter, allowing you to remove unwanted noise and refine your terrain with ease. This helps you generate much cleaner heightmaps and meshes, making it especially useful for creating high-quality terrain surfaces for game environments. Tip: Combine the Smooth filter with any Erosion filter to achieve even more natural and impressive results.
Upgraded to .NET 9
World Creator 2026.1 has been upgraded to .NET 9, resulting in an overall performance improvement of roughly 10%. Please make sure to install the required prerequisites, which are provided automatically during the installation process.
Fixes
Fixed rendering issues on unusual terrain resolutions and on terrain precision values below 1m.
Fixed a crash that could occur when loading environment maps more than twice.
Fixed an issue where the preview caused unexpected area filter behavior.
Fixed an issue that could generate zero pixels on odd terrain sizes.
Fixed an issue that could produce unwanted borders during export under specific circumstances.
Fixed a crash when exporting object instances at 4m precision.
Fixed a crash that could occur when a referenced model was set to be copied but had been renamed or moved.
Fixed issues related to EXR import.
Fixed an issue affecting height blending.
Fixed incorrect offset values in the Classic Base Shape settings under Terrain.
Fixed incorrect border generation for baked sculpt layers.
Fixed multiple export-related issues across various formats and settings.
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