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Welcome

Welcome to the official World Creator documentation, your best resource for unlocking the full potential of the world's most advanced and fastest terrain and landscape creation software on this planet.

World Creator is the official successor to the powerful GeoControl, originally developed by Johannes Rosenberg in 2006 - and now re-developed from the ground up by BiteTheBytes GmbH. The full story of World Creator and BiteTheBytes can be read here.

World Creator is a real-time terrain generator and landscape creation tool. You can use it to create terrains and landscapes for games, movies, art, or just for fun.

World Creator is unique. It was the first terrain and landscape tool to do all its processing on the graphics card, so it did everything in real time. In addition, its workflow is super simple and the tools it provides for creating terrains are outstanding. It is not just a pure procedural generator, but it also adds extremely powerful design capabilities that allow you to create exactly the terrain you want.

The latest version of World Creator has become even more powerful. Everything has been improved (to name but a few):

  • New Biome System with procedural distributions, hand-painted biome layers, object support, and dedicated simulations (sand, water, snow, debris, lava).

  • Object Importing & Scattering – import custom 3D models, distribute procedurally or manually, with displacement, blending, exclusion, instancing, and millions of objects in real time.

  • New Blender Bridge Plugin with direct integration for Blender workflows and GTA 5 Modding Support (FiveM).

  • New Licensing Options – Studio License for small teams, limited Lifetime License (including all future upgrades), Loyalty Discount (30%), Maintenance Renewal Discount (60%).

  • Included Assets – 140 PBR material scans + introductory 3D asset pack, all royalty free (available for Pro, Studio, and Enterprise).

  • New Material System – combines colors, textures, Substance materials, gradients; ZIP import, emissive support, texture rotation/displacement, improved height blending.

  • Rendering Improvements – updated ray tracing, volumetric clouds, realistic water, emission support, post effects (bloom, LUTs, tone mapping, DOF), atmosphere haze & fog, camera tools.

  • New Ray Tracer Denoiser – highly efficient viewport noise reduction.

  • Two new Terrain Filters – Spike Removal and Cliffs.

  • New World Scaler – adjust the overall size and proportions of procedural worlds globally (including objects, materials, distributions).

  • Scene Layer Category – manually place 3D models, create camera objects; foundation for upcoming light sources, cloud layers, water layers, particle & fluid systems.

  • Simple Video Creation – set a start and end point for an instant camera flythrough with high-quality image sequence output.

  • LUT Support – apply Look-Up Tables for professional color grading directly in the viewport.

  • Additional Improvements – refreshed grid overlay, shape layer masks, improved path tool, R16 export (for Unreal), object presets, better Wacom tablet support.

It is impossible to list and describe everything in detail. We suggest you take a look at our tutorials to get an idea of what features World Creator has. We also regularly release new showcase and tutorial videos on our YouTube channel.

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