# 加载灌木

尽管这是一个相当干燥的景观，我们现在将为地形添加一些简单的灌木以使其更具细节。为此我们将使用 **Bush\_B.glb** 来自 World Creator 附带的资源。只需将 .glb 拖放到 **Objects** 生物群系的图层中即可将其添加到场景中。为了使其更大，我们现在将增加 **ModelScale** 到 2 并将 **色调（Tint）** 更改为从地形中挑选的土色调以使其更为协调。

<figure><img src="/files/5f76acc337798f3934d22c0b3df5a3944ce26187" alt=""><figcaption></figcaption></figure>

接下来我们将调整 **Distribution Settings.** 启用 **Align to Normals** 并将 **Instance Distance** 设置为 16 以获得更多实例。此外我们启用 **Use Distribution Scale** 并将 **Min** 值为 0.5，这将使遮罩边缘处灌木的缩放逐渐淡出，这在下一步会很有用。

<figure><img src="/files/b40e220b64c82aaef4f7d912b0fcf57df43aeda5" alt=""><figcaption></figcaption></figure>


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