# 添加碎屑

作为最后一层细节，我们使用一个 [碎屑模拟层](/zh/can-kao/terrain/simulation-layers/debris.md)。该层模拟沿山体滚落并在山谷中沉积的单个碎屑。添加该层后，您将在形状设置下看到一个 **色调（Tint）** 框。在预设中，我们选择了类似岩石的渐变，以为碎屑提供一些随机的颜色。

<div><figure><img src="/files/8a0c7498966aeeb9357b1e4bccc5eebbf0e2646a" alt=""><figcaption><p>碎屑模拟层</p></figcaption></figure> <figure><img src="/files/14134b286af606e43895e4840541fbcec1f9425a" alt=""><figcaption><p>上色渐变</p></figcaption></figure></div>


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